Picture the scene. A dark and secluded house.
There’s very little power if any, the radio - your only
communication with the outside world - just constant alerts and
news warnings. The dead have risen from the earth, and are feeding
on the flesh of the living. Armed with the last three rounds for
your shotgun, you can hear them coming closer, ever closer. Pounding
on the doors...
All Flesh Must Be Eaten is a role-playing game of survival horror,
with zombies being the key ingredient. When you think “Zombies”
you immediately think of “Dawn of the Dead” and the
rest of Romero’s classic trilogy, or the “Resident
Evil” computer games. AFMBE is this and so much more.
I have to admit, when I first heard of the game I thought it
was going to have a limited lifespan. I mean, there’s only
so much zombie horror before it gets repetitive, right? Wrong.
I originally bought the game because I really enjoyed CJ Carella’s
“Witchcraft” RPG, also by Eden, which uses the same
mechanics - Unisystem. I figured, why not? May be fun to throw
a few zombies into my Witchcraft games...
Little did I realise that AFMBE has far more to it than I originally
realised.
Unisystem quickly became my favourite system. It’s simple,
to the point, and resolves everything with one simple rule. A
task that everyone thought White Wolf had accomplished with its
World of Darkness... but you soon realise that each race and supernatural
creature actually has different rules and quickly becomes tricky
to integrate. Unisystem, with Witchcraft, did the whole “goth
horror”, but a lot more interchangeable. It’s easy
to pick up, and it’s no surprise to discover that Unisystem
is to be the system of the new Buffy The Vampire Slayer RPG, it’s
almost made for it.
Anyway, back to All Flesh... So you’ve got your system.
It’s quick, simple, and effective. Guns hurt - a lot. Zombies
are scary, and bite. What more could you want?
Well, to keep things from getting stale, the Zombie Master (GM)
has a whole range of powers and abilities that he can bestow upon
the zombies, from wall crawling to specific hit locations to kill;
from spitting acid to the ability to open doors. The zombie creation
system is quick and easy, and gives you a guide as to how tough
they are going to be for the average character to kill.
But, as with most Eden Books, the giving doesn¹t end there.
Think of a setting for a zombie movie... then multiply that by
10. The options given to you are endless, and thanks to coming
supplements - they will continue to grow. From zombie Nazi’s
resurrected by Hitler’s occult division, to battling zombie-lords,
the options for settings and possible causes for the zombie outbreak
are many. A whole bunch of possible settings are given some detail
in the main rule-book alone, something very rarely seen in a core
book.
With future supplements allowing player character zombies and
such fantastic settings as the world of Hong Kong Action Movies,
and the Weird Wild West, I can’t recommend AFMBE highly
enough. As always, Eden prove themselves to be the masters of
the quality RPG - excellent production values, gruesome and high
quality art and design - and a funky size to the book which is
to be the norm for the main Unisystem products. Pick up a copy
today and start blasting those zombies!!!
Reviewed By Dave Chapman |