First Impressions
I liked The Lord of The Rings (LoTR) film and until I’d
seen it the book had done nothing for me. I tried to read the
book several times, but I had already surrendered to the mighty
Raymond E. Feist and his amazing Rift War saga, which I found
more interesting and easier to read. After watching the LoTR film
however I went home, found the book and started to read. I finished
it almost a week later and after soldiering through the first
few chapters it was a very good read.
I am however, still not a firm believer in LoTR as the best book
of all time. I certainly enjoyed it and the story is as gripping
as they come. I also believe that without it we would be seriously
lacking most of the fantasy stories we now have, but at the same
time I think the film did well to cut out the parts it did.
The card game interested me as it not only looked good, but I
liked the idea of following the same journey as the characters
in the film. So I invested in two starter decks and went to try
it out.
Style & Quality
Decipher is without a doubt the king of cards, and they have
done an unbelievable job of putting the LoTR Trading Card Game
(TCG) together. It has good selection of images from the film
and it’s nice to see some of the costumes and make up in
freeze frame - boy are those goblins ugly. The landscape location
views are good as well and they help set the scene a little, while
at the same time reminding you exactly where your Fellowship is
in Middle-earth. Here is one of the character cards from the game:

Rules & Setting
The rules are in a small, but thick 40-page rulebook. I am a
confidant that instead of the rulebook a large foldout play-sheet
would be a better idea, but who knows. The rules are very good
and the style of game play is fluid and well thought out.
When you play the game with the standard starter decks (as a
pose to the Deluxe one) you start out with Frodo, The One Ring
and either Gandalf or Aragorn. This is your starting fellowship
and you will be able to build on it as you move through the games
locations cards.
As you move through the nine location cards (Westfarthing, Ettenmoors,
Council Courtyard, Mithril Mine, Bridge of Khazad-Dûm, Dimrill
Dale, Anduin Confluence, Shores of Nen Hithoel and Emyn Muil)
you will accumulate Twilight Tokens, which reflect the increasing
danger as your Fellowship moves on. The Twilight tokens are then
spent by your opponent to unleash goblins and other general nastiness
upon you.
Final Thoughts
This is probably one of my favourite card games and I've never
been a huge fan of them up till now. I actually really enjoyed
playing it right from the start, and I normally get bored reading
the rules long before I begin to like the game. Although, my only
complaint does lie with the rules. I think they could have been
laid out in a much simpler style and I don’t remember seeing
a single diagram of how your card layout should look during the
game, which is usually a helpful guide.
In conclusion, if you like the film then this should be on your
shopping list, and even if you hated the film, maybe this should
still be on your shopping list. Playing is a good laugh and its
great fun dispatching Goblin’s to ravage your friends Fellowship.
The game also has an excellent playability lifespan, as you find
that the planning and decision making aspect plays a bigger role.
This makes it better and better each time you play as you begin
to hone your tactics, and I’ve found it keep’s you
playing long after you should really be in bed getting some sleep.
Reviewed by Nathan Holmes |