| With all the talk in the
news at the moment about the state of pensions
and the retirement situation here in the UK
I felt compelled to write an in depth serious
article about this current and important national
issue.
At least that’s what I’d like to
be able to say. In truth I have a veteran Templar
character in a friend’s Deadlands: The
Wasted West game and I really don’t want
him to die as he is probably one of the longest
running characters I’ve ever had. So what’s
my solution? I’m thinking a cosy retirement
somewhere nice, preferably with a low fear rating
so nothing nasty will turn up.
All this made me think about the various ways
you could retire a character that you don’t
really want to use any more. It’s not
that I don’t like playing some of the
old RPG characters but sometimes you fancy a
change and to just put the character sheet in
a draw and forget about it seems a shame. After
all these are identities that we have played
through a host of heroic storylines and I think
they deserve more.
There are several options I have managed to
come up with and they will all need some heavy
GM involvement in order for you to pull them
off.
My favourite would be the straight out retirement
as some kind of minor celebrity.
For this to work you need to have amassed some
kind of material wealth. You need a place to
live out the rest of your days and a potential
income.
This is could be a shop - perhaps selling the
kind of stuff that the younger adventuring upstarts
may need and of course every item will come
with a lengthy dose of ‘when I was in
trekking through the Mines of Moria this came
in particularly useful’. With your brand
name behind it how can it fail?
Or maybe your character is the kind of celebrity
who writes a novel…
Dragon Slaying: I Did It My Way – Claude
Cleft-Eye the famous Dragon Slayer of Hell Back
Ridge tells you the truth about what happened
on the most exciting trip of what was nearly
the end of his life. Includes full colour map
pull out so you to can follow the whole journey!
Paladin: The Man Behind The Full Plate –
We all know him. We all love him. It’s
the tower of power. The king of swing. It’s
Mr Tyria Himself… Randall Og! That’s
right for the first time the man of God let’s
you in on what really drives him to do the Lords
work. Available from all good churches.
Conspiracy? Yes They Really Are All Around
You! – The Deep Throat behind some of
the strangest events of the last century puts
the spot light on what she saw behind the closed
doors. ‘Sandra Malone pulls no punches
Five Star *****’ – The New York
Review.
Or maybe you were so good at what you did some
kind of guide books could be in order…
Lonely Planet: Bretonnia – Thinking of
holidaying in the enchanting land of fair damsels
and heroic knights? This is the book for you.
Includes an indispensable guide of what not
to eat while your there.
Hunters Guide to Witches – If you like
your stake burnt with a side order of crispy
witch this ‘how to’ is right up
your righteous alley.
Another option is perhaps the heroic ending.
For this you will really need to get the GM
in on it. They will need to put a story together
that lets you make your heroic exit. Work with
them. Decide if you want to end up with the
girl (or boy) of your characters dreams, perhaps
you want to get fatally wounded and ride off
into the sunset - living on only in the memories
of those you saved, maybe you just want out
of the life your in and some dramatic twisting
storyline could fake your own death and start
a new life somewhere else.
The final idea I came up with is more dependant
on the storyline of the game you’re playing.
Is there any way your character could elevate
themselves to heroic status? In Conspiracy X
could you be promoted within Aegis to a higher
rank? Maybe you could take on a more powerful
behind the scenes role, you could still interact
with the group but the GM would now control
you. Maybe you could make it onto the Jedi Council
in Star Wars, allowing the rest of your gaming
group to add a powerful contact to their list
of advantages. This is quite good as it allows
your GM to use someone your party can trust
in games and you still get to see them from
time to time, maybe they could mentor your new
character.
However you decide to let your character bow
out make it good. It’s much better for
the overall game feel if people don’t
just fade to black when you shut the character
sheet in a book and forget about it. Run that
one last game and tie up loose ends, after all
stories aren’t really worth telling if
the ending isn’t going to take you somewhere.
So whether you go out in a blaze of glory or
set yourself up with a new life in the sun make
it memorable and give your next character something
to aspire to.
Happy Gaming Amigos,
Jon Simpson
www.kmant.com
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