| To the uninitiated, being a game master
may appear simple, interesting, and perhaps
glorious. The title grants absolute power over
a campaign world, power to make decisions and
affect lives. As a game master there is no one
to contend with, no one to answer to. The decisions
you make are final and beyond reproach. You
have the authority to create whatever setting
you desire and stock that setting with monsters,
treasures, and people at your whim. The universe
is yours to control and the players are simply
in awe of your creativity and genius. On the
surface, gaming mastering does have a seductive
charm; but I am here to tell you it is all a
facade.
First, absolute power is a false appraisal.
A game master's power is limited to the rules
that govern the fantasy setting and by an obligation
of fairness and neutrality. Despite the game
master's ability to alter the adventure and
the characters within, he is bound to maintain
an impartial judgment concerning the players
and their actions. Should a game master become
arrogant, dominating, or unjust, the game will
lose its enjoyment and the players will simply
stop playing. So, although a game master has
the power to make decisions, the judgments must
be balanced and fair.
Second, if you think a game master is beyond
reproach, think again. Players have a pesky
habit of speaking their minds, arguing their
points, and fighting over rules and facts until
they are red-faced and gasping for air. It doesn't
make a difference how obscure the rule or if
their rendition of the facts is flimsy. Players
don't like to lose. They don't like their well-laid
plans to go awry. Players want to be heroes
and they want to win. Pure and simple. Because
the game master is the only person the players
can solicit for recompense, the game master
can become buried in a quagmire. His every judgment
and decision can be scrutinized and dissected.
Furthermore, some players, in their pursuit
of victory, will bully and pressure the game
master while others will argue over rules and
contingencies just for the sake of argument.
And then there is the campaign setting. While
it is true that the game master can create whatever
setting and story he desires, he best be thick-skinned.
Players will comment on the setting, the names,
the story, the plot, the individual people;
you name it, the players will find humor in
it. And, if they're not poking fun at the setting,
they're trying to find a way to muck with the
overall adventure in ways you can't imagine.
They threaten people, they steal things, they
provoke conflicts; they do everything except
what you originally had planned. Sometimes players
do these things because they think it is what
they are supposed to do. Other times, they do
it out of spite. Either way, the game master
must improvise and adapt. Should the game master
become too protective of the world he created,
he can become impartial and judgmental; the
game will suffer. The best thing to do is give
players free reign, ignore their mockery, and
remain unimposing and neutral. Having a sense
of humor helps too.
Now, I've made these points simply to display
the falsehoods of game mastering. Here are some
actual facts. Being a game master is a hard
and time-consuming endeavor. It takes hours
of preparation work before each gaming session
to provide an entertaining adventure and to
prepare for the players' antics. The obligation
requires an open mind, regardless of the effort
that was expended to create the adventure. Things
will not flow as you imagined. Players will
find ways to thwart your well-developed scenarios.
Also, a game master has no one to consult with
or to apply for recompense. The only payment
he receives for his hard work is the adulation
he gets from his players. There will be times
when such praise is slow coming. And then, during
game play, being a game master can sometimes
feel like a job rather than entertainment. Separated
from the players, the game master cannot really
experience the great victories and triumphs
that his players enjoy nor can he rally by their
sides during terrible defeats. In both cases
he must remain unbiased and uninvolved. Like
the genie in the lamp, the role of game master
provides ultimate power but offers a lonely
and isolated life.
I have experienced both sides of the screen
and, in my opinion, there is nothing more exhilarating
than being a game master despite its hardships.
As a player I did have a great deal of fun solving
puzzles, finding treasures, killing monsters,
and advancing my characters. I must admit that
I did occasionally argue with the game master
over rules and, now and then, muddled with an
adventure's plot. But, playing through an adventure
in no way compares to actually creating one.
It is the creation process that I enjoy - the
building of worlds and the formulating of stories.
I endure the pressures, the arguments, the mocking
comments, the disparaging remarks, and the altering
of my adventures. I spend the time necessary
to create the setting and build the campaign,
finding time in the spare minutes I have between
life's obligations, and I enjoy each minute
that I spend at the task.
Being a game master is a difficult task. There
is so much more involved than rolling dice,
describing situations, and spouting rules. A
game master must be fully versed in his game,
as well as his setting, and must always remain
impartial despite his feelings for both his
creation and his friends who are exploring it.
So, next time you are playing in a campaign,
keep in mind that the game master is not your
adversary or your obstacle but rather your vehicle
for playing. Without his devotion and commitment,
you would not be gathered around the table on
gaming nights having amazing fun creating the
heroes that will live on in myth and legend.
And, lastly, remember to tell your game master
what a great job he or she is doing and try
not to get consumed with rule mongering or heated
arguments. Let everyone enjoy the gaming night.
After all, you're all there to have fun.
By Mark Kibbe of Basement Games (www.basementgames.com)
© 2002 by Basement Games Unlimited, LLC.
All rights reserved. |