| D20…
As Cat in Red Dwarf once said, “So what is it?”
Basically it’s a chance for
any company to use (royalty free) the system at the
heart of Dungeons & Dragons (probably the most
popular RPG of all time). This gives all the people
who don’t want to learn a new system a chance
to try all the other games they have been missing
out on. It also allows other RPG companies a chance
to tap into the huge D&D market.
Why has it come about?
I could try and explain my thoughts
on this, but instead I’ll simply use the admirable
Wizards description of what it’s all about:
The company [Wizards of the
Coast] believes that one of the major factors which
caused the collapse of the commercial tabletop RPG
market from 1993 to 1996 was the proliferation of
different, incompatible, core game systems.
The company [Wizards of the
Coast] believes that when many different game systems
proliferate in the market, they cause significant
problems with the shared rules knowledge and preferences
between communities of players necessary to sustain
a long-term, commercial market for RPG products.
The company [Wizards of the
Coast] has decided it is possible that consumers can
be educated to understand the problems of system over-proliferation,
and for those consumers to apply pressure to publishers
to use standardized systems.
To jump-start that effort, Wizards
of the Coast has created the System Reference Document,
and the Open Gaming License (OGL) to allow royalty
free, nonexclusive use of the game system at the heart
of Dungeons & Dragons by anyone who wishes to
do so, for both commercial and non-commercial works.
Wizards of the Coast believes
that by doing so, and by educating consumers about
the benefits of Open Games, the fundamental economics
of the tabletop RPG category will be improved. One
(obvious) consequence of this strategy is that if
it works, Wizards will see significant, long-term
financial benefits. Thus, the company sees this as
a win-win situation, where it can benefit along with,
rather than at the expense of, other publishers.
From the Wizards of the Coast website
which can be found here www.wizards.com
So what do you think?
I must confess, usually I wade into
one side of an argument with a vengeance, but to be
honest I’m currently building a comfy seat on
the fence for this one.
The downside for me is the system
itself. I’m by no means an adoring supporter
of the D20 system, as I believe that as systems go
it’s not great and something else would probably
have done the job a lot better. I have also never
been a D&D player. It always seemed very messy
whenever I looked into it, with hundreds of books
and loads of different settings (not to mention the
hostile view a lot of the 'old skool' players seemed
to have for new gamers). I’ve always tended
to go for Earthdawn or Warhammer Fantasy Roleplay
when I wanted a fantasy setting.
I also think that people are really
missing out if they just stick to D20. The bright
shining example of this for me is Deadlands. This
game is so much better when you use the playing cards
and current system than the D20 version (in my opinion
of course).
It’s also a source of mild
annoyance for a lot of gamers to find they now have
large wedges of D20 stuff in their new sourcebooks,
taking up space which could have been used for other
things. Or even worse – their favourite game
is put on hold or cut off as the company pursues the
D20 golden cow.
So you hate it then right?
No. I said I was on the fence, remember?
Firstly I love the fact that Wizards
of The Coast are leading the way. They have the money
to do it and it’s great that they are supporting
other companies – nice one chaps.
They have also done a really good
job with the D&D game, which really needed tided
up (especially as it’s kind of the flagship
of the RPG community).
We have also gained some great new
companies (Mongoose) and a host of brilliant new (and
old) game lines (Star Wars, Judge Dredd, Slaine, Conan,
Stargate, Spycraft, Dragonstar) which may not have
been anywhere near as popular without the D20 brand
to give them a head start.
So when the time comes, which side
do you think you’ll end up on?
I think I’ll end up with D20,
not against it, provided we all keep a few things
in mind:
If it brings more roleplayers into
the hobby, this is good.
If it means existing (or new) companies
can make some money and survive in a tough industry,
this is good.
If companies keep supporting their
old (popular) game lines (Deadlands, 7th Sea, Legend
of The Five Rings, Call of Cthulhu, etc. etc.) and
don’t go totally D20, this is good.
If companies still continue to make
new non-D20 games (like Deciper’s Star Trek,
all White Wolf and Eden Studios games and The Black
Industries Warhammer Fantasy Roleplay), giving people
a choice of systems. This is good.
Basically, if it does roleplaying
a favour, I’m with it all the way and in the
end only time will tell whether it's been a good or
bad thing. At least while were waiting we can get
some quality gaming in ;-)
Jon Simpson
www.kmant.com –
UK RPG |