First Impressions:
You get a new chance to impress the World every 24 hours. Use
it wisely.
A journey of a thousand miles starts with a single step, and
my collection of Legend of the Five Rings books started with a
single purchase. I bought the original rulebook from my local
RPG shop, little did I know that in six or seven month’s
time I would be a LoT5R’s junkie and I’d own every
single book they had released. Do I regret that initial addiction
forming purchase? Not even for a second.
I bought the rulebook as I fancied a new game, preferably fantasy
(having recently bought Trinity I didn’t really need another
Sci-fi) and most of all it had to be a game which no one else
I knew owned. So LoT5R’s was the perfect choice. It was
fantasy with an eastern twist and most of my friends had never
even heard of it let alone purchased a copy.
Purchasing the new Second Edition Player’s Guide was as
inevitable as Arnie becoming the Governor of California (well
done by the way… on the off chance he’s reading this).
As I flicked through the book I realised my money hadn’t
been wasted and that the new edition had a lot to offer a current
player as well as any newcomers.
The Look: Does this book
make me look fat?
I have to say that I was actually slightly disappointed with
the cover art of the new edition. The old rulebook had a great
picture of a surrounded samurai ‘selling his life dearly’
as he fights off his attackers. The new book however has a very
stationary feel to it and doesn’t really inspire any kind
of feeling at all from me, which is a real shame as almost all
the interior art is great and really captures the feel of Rokugan
(the land where the game is set – more on this in a few
seconds - depending how fast you read of course).
The Content:
So what’s between the sheets?
The real strength of this mighty fine game is the setting.
In this book you’re introduced to the land of Rokugan,
which is where the game is set. The best way to describe Rokugan
is by comparing it to ancient feudal Japan. It has a very similar
feel but with a fantasy twist, almost as if all their old myths
and legends had been real… and then some. The society is
much like ancient Japan with the very defined classes of emperor,
warrior, merchant and peasant. This intricate system of order
is all set against a truly great fantasy background. Rokugan is
a patchwork of grassland, open plains and forest with a range
of mountains and coastline protecting its borders. There are many
small villages and towns dotting the countryside and several large
cities which act as centres of commerce and culture.
So where is the fun in that? I hear all the brave monster slaying
guys and gals among you yell, let’s face it peace doesn’t
make great roleplaying. Luckily, for gamers at least, there is
a large wall in the south defended by the crab clan (more on the
clans in a sec); this wall stretches from the coastline in the
east to the mountains in the west. On the other side of this wall
lies the Shadowlands. This is a dark corrupt area, which is home
to Fu Leng (the main bad guy) and all his evil minions. These
range from the common fantasy antagonist ‘goblins’
to the new and varied evil of the ‘oni’. This is basically
an all encompassing name for the weird monsters and beasties that
inhabit the Shadowlands, some of which are huge muscle bound brutes
and others are sneaky innocent looking deviants, but one thing
is for sure they are all nasty as hell. Very original and great
for throwing something new at an experienced group.
Next up we have the clans, who under the emperor, rule Rokugan.
Most characters will either be from or have come from one of the
clans so here's a little info on them. First off we have the major
clans; the unicorn (outsiders), the crab (crude and tough), the
crane (elegant and political), the lion (warlike and honourable),
the phoenix (studious and magical), the dragon (mysterious and
religious) and the scorpion (sneaky and underhand). There are
also some minor clans who have been growing in power recently
and are beginning to have more of an effect on the big picture.
So in a very small nutshell that is Rokugan and the Legend of
The Five Rings setting, to fully appreciate how it all works you
will need to read to book, trust me its well worth it as this
is one of the finest settings I’ve ever read and excels
in every area.
Second Edition:
Being first isn’t always good, take landmines for instance.
Lets get one thing straight - nothing was wrong with the first
edition of the game. The system is great and has remained largely
un-changed in the new version. In fact to be honest I love this
rules system so much that if I ever make my own game I would love
to use the ‘roll and keep’ system. The system is simple
to learn and easy to teach to new players. It also makes a lot
of sense and works really well in combat and skill tests.
The main differences between the first and second editions of
this game have been in the setting. The second edition has taken
the storyline a few years down the line from the original game
and I think Alderac have handled the storyline progression very
well. They have been releasing various books and adventures, which
gradually changed the storyline and worked characters into the
new version and let's them feel like they had helped bring the
new setting about.
Another big advantage of this book is the collected info it has
from all the old books. They have collected info from all The
Way of The Clans books and the GM’s Survival Guide. They
have even now included the new faction on the scene, which are
worth mentioning as the characters can choose to play one of the
with the GM’s consent. These are the Naga, who are an ancient
race of snake-like beings that have yet to show their true colours
and have remained in the shadows for the most part so far observing
the humans and trying to decide whether the two-legs are a good
or bad thing.
Final Thoughts:
Last words are for fools who haven't said enough… so here
goes.
Is the book really any good then? Yes I think it is well worth
considering if you want to buy a roleplay game and if you already
have the original and liked it then this should be on your list
without a doubt. It adds an exciting new chapter to your current
LoT5R’s games and lets you characters carry on their adventures
in Rokugan. The Clan War storyline can be hard to work round and
in some ways I’m not sure it was the right way to go, but
I can see it has a purpose and is surely leading to bigger things.
The oriental setting may put some gamers off but trust me this
is truly original and you’ll experience roleplaying situations
you would never get in other games. The huge range of other books
that have already been released for the first edition are still
all fully compatible with this new edition and provide you with
a mammoth selection of game types to draw from. Do you set you
game in the realms of mystery where Rokugani culture can get in
the way of investigations and honour can provide moral dilemmas,
or do you go all out in the war settings with the characters commanding
troops and missions against the enemy. There is even the ‘old
skool’ option where your characters can do battle with the
monsters of the Shadowlands for honour and personal glory. For
a fantasy game you could do far worse than this and not much better.
Reviewed By Jon Simpson - jon@kmant.com
|