Two
hundred years ago, the islands of Vestenmannavnjar
were home to fierce warrior tribes. Wielding
powerful rune sorcery and deadly steel, their
warriors struck terror into the hearts of
Theans everywhere. All that has changed. Vendel,
as it now calls itself, has broken from its
past and forged a new future. Today, bankers
and merchants rule the country, and swords
and longboats have been replaced by guilders
and trading ships. The streets are clean and
modern, the people stand at the forefront
of Thean achievement. From what was once a
savage, wild land now stands the most powerful
economic power in the world.
But all is not well in this brave new nation.
Traditional Vestenmannavnjar still adhere
to the old ways, wielding fierce magic in
defense of their homes. They call upon the
Vendel to abandon their modern advances, while
the Vendel sneer as their 'backward' cousins
edge closer to extinction. The tensions between
them threaten to tear the nation apart and
unleash an apocalypse that will consume them
all.
Whether axes or guilders,
their weapons are the strongest in Theah.
But will they destroy each other before they
realize such power?
The Vendel - Vesten sourcebook
includes:
A lengthy history of the
country, including the legendary heroes of
its past.
Complete descriptions of
both Vendel and Vestenmannavnjar culture,
plus a thorough discussion of the nine islands
which comprise their home.
New details on the Living
Runes and the Lærdom sorcery school
which they engendered, as well as extended
information on the powerful Vendel Merchant
Guilds.
New rules for Vendel and
Vestenmannavnjar Heroes: unique skills and
abilities, expanded merchant rules, four new
fighting schools, and a new type of Destiny
Spread utilizing both Vestenmannavnjar rune
casting and Vendel astrology.
- From the Vendel -
Vesten Sourcebook - |