Product
Blurb
Swashbuckling and Sorcery
Piracy and Exploration
Espionage and Intrigue
Welcome to the New World
7th Sea is a game of action and high adventure in a
world of musketeers, pirates, secret societies and political
intrigue. Players take the roles of heroes bent
on thwarting the plots of knaves and villains, exploring
ancient ruins and plundering the treasure fleets of
tyrants. Everything a player needs is included in the
pages of this book.
Easy to get started: The book opens with a Quick-Start
Guide so you can start playing within minutes.
A Complete New World: Players will find almost
one hundred pages devoted to Théah, the world
of 7th Sea.
Flexible rules: 7th Sea uses a unique bidding system,
giving players and Game Masters control over the mechanics
of the game.
Advice for Novice and Experienced Players: If you've
never played a roleplaying game before, or if you're
an "old school" veteran, you'll find tons
of hints and advice to help you act and interact within
the world of 7th Sea.
The indispensible guide for players of the 7th Sea Roleplaying
Game.
- From the 7th Sea Player's
Guide - |
Product Review
The 7th Sea Players Guide contains
most of the rules you’ll need to run the game
as well as loads of background, but you’ll want
the GM’s guide as well before you start playing.
First lets get one thing straight, this is not the pirate
game you may think it is. Although 7th Sea gives you
the ability to play pirates, you’ll probably get
more out of it if you surrender to the games true style
of adventure, exploration and intrigue.
7th Sea is set in a land called Theah, which is much
like Europe. It is set in a time when swordplay and
quick wits are the order of the day. It’s about
a golden age of exploration and discovery, where wealth
is there for the taking if you have skills, courage
and a little luck.
Not everything is marvellous though. Religious wars
have ravaged several of the countries and the process
of rebuilding always takes time and hard work. The turmoil
of recent years has also affected the populations of
many nations, which has led to each faction developing
it’s own mixed views and opinions of the other
kingdoms.
Chapter one is the Primer. It gives you a quick rundown
of Theah and gives you a bit of information on what
the game is about. This chapter also gives you a rather
nifty set of quick start rules. These are expanded on
in the later sections, but still do a good job of letting
you get a feel for the game. This is a good example
of a well-made crash course guide to a game. It’s
quick enough for the players to glance through before
playing and informative enough to give anyone a good
idea of the setting they’re in.
At the end of this chapter (in a weird chapter limbo)
there is a glossy colour section with a picture and
some flavour text for each of the seven nations. This
is great for giving players a quick taste of each nation
without making them read loads. Also, does the Castillian
King look like a certain “Titanic” film
character or is it just me? The Cardinal looks a bit
like Fox Mulder as well, but I’m not going to
argue this point.
The second chapter has, among other things, a section
on Syrne ruins. These are the ruins of an ancient civilisation
and are a source of great interest to scholars and explorers,
who still know very little about their origin. In game
terms though, they give you a great excuse to go and
do some Indiana Jones style exploring.
The third chapter is about creating your character.
This is relatively easy and you just have to follow
steps they've laid out for you. It is done by dividing
up points among things like skills, advantages, backgrounds
and knacks. Your character will also have the option
to be a swordsman or a magic user if you want. The swordsman
characters will have been trained at a school at some
point in their life and will more than likely have access
to some cool moves when they get into a fight.
Skills in 7th Sea have been broken down a bit and when
you buy a skill you also get several knacks (sub-skills)
with it. The skill athlete for instance will get you
four knacks, which are climbing, footwork, sprinting
and throwing. This works well in the game and gives
your character a wider range of skills to draw from.
Chapter four is where the quick rules you were give
earlier are built on. Details on damage have been expanded
in this section and you will find that although your
characters are not invincible they are pretty tough.
This game has after all been designed to encourage a
heroic style of play and killing heroes is bad form.
Skills are tested by rolling over a target number, which
player’s can increase if they want that to achieve
a more impressive level of success.
All in all if you want a good swashbuckling game then
this is for you. It has a rich setting that just screams
out for courageous heroes to do battle evil villains
and their minions. The fact that it allows this to be
done in a courtly intrigue style or as furious race
helps to keep the game fresh. The film-like style of
play is very appealing as well. Especially if you’ve
been wading through games that require you to make agility
rolls every time you want to do anything above jogging.
After all, it’s good to slide down sails and swing
from chandeliers every so often.
So, if you’re ready to show the unknown what you're
made of and find lot’s of treasure on the way,
7th Sea is the game for you!
Reviewed By Jon Simpson |