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7th
Sea Player's Guide |
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£19.99 |
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8.1
/ 10 |
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Product
Blurb |
Swashbuckling
and Sorcery
Piracy and Exploration
Espionage and Intrigue
Welcome to the New World
7th Sea is a game of action and high adventure
in a world of musketeers, pirates, secret societies
and political intrigue. Players take the
roles of heroes bent on thwarting the plots
of knaves and villains, exploring ancient ruins
and plundering the treasure fleets of tyrants.
Everything a player needs is included in the
pages of this book.
Easy to get started: The book opens with a Quick-Start
Guide so you can start playing within minutes.
A Complete New World: Players will find
almost one hundred pages devoted to Théah,
the world of 7th Sea.
Flexible rules: 7th Sea uses a unique bidding
system, giving players and Game Masters control
over the mechanics of the game.
Advice for Novice and Experienced Players: If
you've never played a roleplaying game before,
or if you're an "old school" veteran,
you'll find tons of hints and advice to help
you act and interact within the world of 7th
Sea.
The indispensible guide for players of the 7th
Sea Roleplaying Game.
- From the 7th Sea Player's Guide - |
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7th
Sea Player's Guide Review - By Jon Simpson |
The 7th Sea Players Guide contains most of the
rules you’ll need to run the game as well
as loads of background, but you’ll probably
want the GM’s guide as well before you
start playing. First lets get one thing straight,
this is not the pirate game you may think it
is. Although 7th Sea gives you the ability to
play pirates, you’ll probably get more
out of it if you surrender to the games true
style of adventure, exploration and intrigue.
7th Sea is set in a land called Theah, which
is much like Europe. It is set in a time when
swordplay and quick wits are the order of the
day. It’s about a golden age of exploration
and discovery, where wealth is there for the
taking if you have skills, courage and a little
luck.
Not everything is marvellous though. Religious
wars have ravaged several of the countries and
the process of rebuilding always takes time
and hard work. The turmoil of recent years has
also affected the populations of many nations,
which has led to each faction developing it’s
own mixed views and opinions of the other kingdoms.
Chapter one is the Primer. It gives you a quick
rundown of Theah and gives you a bit of information
on what the game is about. This chapter also
gives you a rather nifty set of quick start
rules. These are expanded on in the later sections,
but still do a good job of letting you get a
feel for the game. This is a good example of
a well-made crash course guide to a game. It’s
quick enough for the players to glance through
before playing and informative enough to give
anyone a good idea of the setting they’re
in.
At the end of this chapter (in a weird chapter
limbo) there is a glossy colour section with
a picture and some flavour text for each of
the seven nations. This is great for giving
players a quick taste of each nation without
making them read loads. Also, does the Castillian
King look like a certain “Titanic”
film character or is it just me? The Cardinal
looks a bit like Fox Mulder as well, but I’m
not going to argue this point.
The second chapter has, among other things,
a section on Syrne ruins. These are the ruins
of an ancient civilisation and are a source
of great interest to scholars and explorers,
who still know very little about their origin.
In game terms though, they give you a great
excuse to go and do some Indiana Jones style
exploring.
The third chapter is about creating your character.
This is relatively easy and you just have to
follow steps they've laid out for you. It is
done by dividing up points among things like
skills, advantages, backgrounds and knacks.
Your character will also have the option to
be a swordsman or a magic user if you want.
The swordsman characters will have been trained
at a school at some point in their life and
will more than likely have access to some cool
moves when they get into a fight.
Skills in 7th Sea have been broken down a bit
and when you buy a skill you also get several
knacks (sub-skills) with it. The skill athlete
for instance will get you four knacks, which
are climbing, footwork, sprinting and throwing.
This works well in the game and gives your character
a wider range of skills to draw from.
Chapter four is where the quick rules you were
give earlier are built on. Details on damage
have been expanded in this section and you will
find that although your characters are not invincible
they are pretty tough. This game has after all
been designed to encourage a heroic style of
play and killing heroes is bad form. Skills
are tested by rolling over a target number,
which player’s can increase if they want
that to achieve a more impressive level of success.
All in all if you want a good swashbuckling
game then this is for you. It has a rich setting
that just screams out for courageous heroes
to do battle evil villains and their minions.
The fact that it allows this to be done in a
courtly intrigue style or as furious race helps
to keep the game fresh. The film-like style
of play is very appealing as well. Especially
if you’ve been wading through games that
require you to make agility rolls every time
you want to do anything above jogging. After
all, it’s good to slide down sails and
swing from chandeliers every so often.
So, if you’re ready to show the unknown
what your made of and find lot’s of treasure
on the way, then 7th Sea is the game for you.
Reviewed By Jon Simpson
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