"En
Garde!"
Your quick with your blade
and quicker with your tongue. Your enemies
are numerous and waiting for a weakness. Do
you spend your days watching the shadows?
Or call them out on the field of honour and
settle things once and for all?
You've lost your daughter
to brutal kidnappers. The authorities can
do nothing to help. Do you accede to the thug's
demands and pray they show mercy? Or find
someone with the skills to take your little
girl back?
An enraged nobleman is after
your blood, demanding a duel to the death.
You have no weapons and know nothing of swordplay.
Will you die for some petty insult? Or can
the Swordsman's Guild give you the strength
you need?
Twenty years ago, three
men met and made a pledge to uphold the traditions
of chivalric combat. From their pact rose
the Swordsman's Guild, fencers, duelists and
adventurers who live and die by the strength
of their steel. Now, for the first time, learn
what it takes to join their elite ranks, and
find out just how far a good blade can take
you. Draw your weapon if you have any honour:
the Swordsman's Guild demands satisfaction.
Swordsman's Guild includes:
Extensive background on
each of the numerous schools approved by the
Guild.
A complete history of the Guild, from it's
founding to the present day.
Details on the Guilds most important NPC's,
from the stalwart Miles Donovan to the deadly
Linnae Knute.
Rules and guidelines for conducting duels,
including Reputation effects and ways to spin
such conflicts into larger adventures.
A host of tips for playing Swordsman Heroes.
Nine completely new Swordsman Schools, approved
by the Guild and ready to play!
- From the Swordsman's
Guild Sourcebook - |