Product Review
Picture the
scene. A dark and secluded house. There’s very
little power if any, the radio - your only communication
with the outside world - just constant alerts and news
warnings. The dead have risen from the earth, and are
feeding on the flesh of the living. Armed with the last
three rounds for your shotgun, you can hear them coming
closer, ever closer. Pounding on the doors...
All Flesh Must Be Eaten is a role-playing
game of survival horror, with zombies being the key
ingredient. When you think “Zombies” you
immediately think of “Dawn of the Dead”
and the rest of Romero’s classic trilogy, or the
“Resident Evil” computer games. AFMBE is
this and so much more.
I have to admit, when I first heard
of the game I thought it was going to have a limited
lifespan. I mean, there’s only so much zombie
horror before it gets repetitive, right? Wrong. I originally
bought the game because I really enjoyed CJ Carella’s
“Witchcraft” RPG, also by Eden, which uses
the same mechanics - Unisystem. I figured, why not?
May be fun to throw a few zombies into my Witchcraft
games...
Little did I realise that AFMBE has
far more to it than I originally realised.
Unisystem quickly became my favourite
system. It’s simple, to the point, and resolves
everything with one simple rule. A task that everyone
thought White Wolf had accomplished with its World of
Darkness... but you soon realise that each race and
supernatural creature actually has different rules and
quickly becomes tricky to integrate. Unisystem, with
Witchcraft, did the whole “goth horror”,
but a lot more interchangeable. It’s easy to pick
up, and it’s no surprise to discover that Unisystem
is to be the system of the new Buffy The Vampire Slayer
RPG, it’s almost made for it.
Anyway, back to All Flesh... So you’ve
got your system. It’s quick, simple, and effective.
Guns hurt - a lot. Zombies are scary, and bite. What
more could you want?
Well, to keep things from getting
stale, the Zombie Master (GM) has a whole range of powers
and abilities that he can bestow upon the zombies, from
wall crawling to specific hit locations to kill; from
spitting acid to the ability to open doors. The zombie
creation system is quick and easy, and gives you a guide
as to how tough they are going to be for the average
character to kill.
But, as with most Eden Books, the
giving doesn¹t end there. Think of a setting for
a zombie movie... then multiply that by 10. The options
given to you are endless, and thanks to coming supplements
- they will continue to grow. From zombie Nazi’s
resurrected by Hitler’s occult division, to battling
zombie-lords, the options for settings and possible
causes for the zombie outbreak are many. A whole bunch
of possible settings are given some detail in the main
rule-book alone, something very rarely seen in a core
book.
With future supplements allowing player
character zombies and such fantastic settings as the
world of Hong Kong Action Movies, and the Weird Wild
West, I can’t recommend AFMBE highly enough. As
always, Eden prove themselves to be the masters of the
quality RPG - excellent production values, gruesome
and high quality art and design - and a funky size to
the book which is to be the norm for the main Unisystem
products. Pick up a copy today and start blasting those
zombies!!!
Reviewed By Dave Chapman |