PARANOIDS.
SOCIOPATHS. PYROS. KLEPTOS. DELUSIONALS.
THEY'RE ALL HERE -- AND YOU'RE ONE OF THEM!
Enter the World of Asylum, where the United
States has been reduced to a collection of
walled Wards, built from former cities and
surrounded by desolate Wastelands. The Sun
has been gone for over a hundred years, hidden
from view by the airborne algae known as Blanket
Seed. And everyone has gone mad. Those in
the Wards are called Inmates, and they are
cared for by the Staff and watched over by
the Orderlies, who are as insane as the Inmates.
Fight for your survival in the violence-prone
streets or up on the Beltway. Ponder who you
really are, and whether any of the people
nearby can be trusted. Try to eke out a living
with your Occupation, selling wares or services
in the bazaar-like Mall. But, most of all,
whether you revel in it or despise it, accept
the truth- the world is no longer sane, no
longer ordered, no longer normal.
Insanity can be strangely liberating.
Clockworks' first product, Asylum, is a carefully
crafted science-fiction role-playing game
based around questions of insanity, identity,
and adaptability. All you need to join in
the fun is the original rulebook and a set
of ten marbles of various colors. So order
a copy today, and find out what it's like
to live in a world where EVERYONE is insane!
From the Clockworks Games website, which
can be found at www.clockworksgames.com |