The
Moderators Guide is the second book you will
need to run Blue Planet V2 properly. It’s
another hardback masterpiece with great cover
art and loads of great gaming ideas. It’s
basically one of those books, which is full
of stuff the players either don’t really
need to know or shouldn’t know, not
just yet anyway. After all it’s so much
more fun to let the players point and laugh
at the ugly monkey, all the while blissfully
unaware that 3 other ugly monkey’s are
having a good look through their kit and eating
the shiny bits. The book has been very well
written and laid out, with each section giving
you information on relevant subjects and detailing
the planets colourful background.
There are four chapters
making up the book, which take you on an entertaining
journey through the ins and outs of Blue Planet.
There is also the standard foreword telling
you about how great it is to be a moderator
if you do it properly. One of the best things
about this book are the maps… no I’m
serious take my word for it. They help to
give your players a feeling of the size and
scale of the islands their on, and it shows
them how far away they are from the nearest
source of help, which is always good for those
isolation adventures.
The first chapter is about
the actual planet your on (in the game). It
starts out by zooming right out to give you
a bit of background on the Serpentis System.
We are then taken to Poseidon, which is the
watery Earth-like planet that the game is
set on.
The rest of this mammoth
chapter deals with the islands and the major
cities, towns, villages and settlements on
each one. Each of the places visited are described
in detail with information on the local economy,
the population, the history, the geography,
the allegiance and the general mood. There
is also a bit at the end of each of the descriptions
telling us about assorted NPC’s who
can be found at each location and it tells
us a bit about what there up to and why. These
NPC’s are worth introducing to your
players as they will more than likely have
various missions to offer and will certainly
help you out if you ever run dry in the story
department.
"Pay attention, here
comes the science." Yes I know it was
better coming from Jennifer Aniston, but what
does she know about roleplaying? NOTHING,
unless Brad Pitt’s a sneaky AD&D
fan of course. This is a reference to a shampoo
advert with Jennifer Aniston in, just incase
you we’re wondering. Anyway back to
the point.
Chapter two is used to give
you some factual information on how things
work when you’re messing about in the
water. It has sections on things like breathing
underwater and tells you how your senses will
be affected when you’re below the waves.
It also has a few examples of the kind of
beasts you could come across as you tour the
islands. These have been thought out well
and can be used to give your islands a bit
more life, their also good to stamp out any
thoughts the players may have about their
position at the top of the food chain.
Chapter three, Aliens, and
they sure aren’t from the film. This
chapter is about some of the sneaky stuff
that nobody but the moderator should read.
If the players stray into this section then
may they suffer the wrath of evil flying chimps
with spears. I’m not going to go into
any detail over this bit. I think it will
be sufficient to say that the moderator should
read this part of the book a couple of times
to make sure they understand what’s
going on. It would be a shame to waste an
idea this good.
The final chapter tells
you a bit about what happened to Earth and
why. It then goes on to tell you about the
major factions in the game. The Global Ecology
Organisation (GEO) is like the UN, it was
set-up to help sort things out on Earth and
is now policing Poseidon. The Corporations
are also covered in this section. These are
all huge businesses, some are well behaved
and even considerate to the planet, others
are complete git's and are here to make money
regardless of the consequences.
To sum it all up, If you
have the Players Guide and you plan on running
a Blue Planet Game then you should splash
out on this book to. It’s stuffed full
of interesting ideas for storylines and has
loads of information to help along any gaming
ideas you may have.
This book was well worth
the read and looks good to boot.
Reviewed By Jon Simpson |