Product Blurb
Blasphemous Knowledge,
Forbidden Secrets, and Handy Information
New to Call of Cthulhu? A battle-scarred
veteran of many campaigns? Here is essential guidance
and background to help you host Call of Cthulhu games
more easily and skillfully.
13 suggestions for Keepers-Common
sense and sly applications to improve your games.
More than 60 occult books and references summarized,
often including titles of individual chapters.
A quick Guide to when languages and language forms
existed.
More than 20 items and artifacts not gathered by the
rule book, taken from stories an scenarios. Background,
pertinent stats, mechanics.
Secret cults of Antagonists, allies, and scholars
who know too much for safety or sanity.
Forensic Medicine, the science and techniques of death
investigation, past and present, in cogent detail.
Alien races, mysterious places, two short chapters
concerning special mysteries of the Mythos, from deep
ones and voormis to Atlantis, Yuggoth, and beyond.
Skills, expansions, new skills, fresh discussion of
skill applications, coverages, and how some skills
relate.
Plus good Cthulhu hunting, and alternate resistance
table, feverish study, law enforcement timeline, circumstances
of death by state, brainstorming, books and sanity:
alternate rules, updated investigator's sheet, etc...
The chapters "Forbidden Books," Secret Cults,"
"Alien Races," and Mysterious Places"
originally made up the Keeper's compendium and appear
here in corrected or revised form.
- From The Keeper's Companion - |