KMANT - Conspiracy X Atlantis Rising The Atlantean Sourcebook

Product Name
Conspiracy X Atlantis Rising
The Atlantean Sourcebook
Retailing at around
£10.99
Rating out of 10
7.7 / 10
Back to Main Page
Product Blurb

From the dawn of civilization they have walked among us.
They have been our kings, our demons, our angels, and our gods.
For eons, they have shaped human existence.
These are the enigmatic Atlanteans.

The most human of all aliens, they may be humanity's greatest enemy, or our only hope. Immortal, invulnerable, possessed of astounding technology, Atlanteans sit astride the pinnacle that mankind hopes one day to achieve. Will they help us climb to their heights or will they send us tumbling down into an eternity of servitude as their slaves?

Detailed history of the Atlanteans and their culture.
An overview of Aegis' knowledge about Atlanteans.
Complete rules on Atlantean nanotechnology.
New player character option: The Forgotten.
Five detailed Atlantean NPC’s.
An exciting adventure introducing the Forgotten.

From the Atlantis Rising Sourcebook

Conspiracy X Atlantis Rising The Atlantean Sourcebook Review - By Jon Simpson

From The Dawn of Time…

The Atlantis Rising sourcebook takes you on a comprehensive tour of the most human like aliens in the Conspiracy X game, the Atlanteans. The Atlanteans are an ancient race from a distant planet called Alan’ns, which was much like Earth (as far as geography goes anyway). They have been among the human race since the dawn of our civilization and have been messing about with us for roughly the same amount of time.

The Atlanteans have been very tied in with human society throughout history. They frequently masqueraded as our kings and queens, even as our gods (way back when we all ran round in loin cloths and poked hairy things with sticks till they fell over). Atlanteans look a lot like humans, usually good-looking humans, but they can alter their appearance using nanotechnology. Nanotech is all about using microscopic machines (nanites) to perform various tasks.

Nanotech is a major part of the Atlanteans society; they use it for everything, from making houses and transport to maintaining their bodies. The use of it on their bodies has achieved something else as well, immortality. Atlanteans don’t age, they don’t get sick and they can heal damage that would easily kill a human.

What was Atlantis all about then…

The first three chapters of this book can be read by the players, although the third section should only really be read by players wishing to use one of the new Forgotten character types. Chapter one is short and sweet, it tells you how the book is laid out and what lies in wait for the reader. Chapter two is another shining example of the gleaming Conspiracy X setting. It has been written as if the characters in the game have performed a search using their HERMES computers (special laptop type things with access to loads of secret info). This is good for building up the Atlantean myths, legends and background; it should also give the players a healthy respect for the things these super-human aliens are capable of.

Chapter three is used to tackle an area that may interest the gamers who’ve been playing the game for donkey’s years. To an immortal a prison sentence is a bit of joke. After all they could lock you up for 200 years and when you got out you’d still have an eternity of freedom to look forward to. So how do you punish a bad Atlantean? You take away their memories. To an Atlantean their memories are very important, so as a punishment they have their memories stripped away and then they get abandoned on Earth for a set amount of time. When their sentence is complete they get picked up and given their memories back, well most if them do anyway.

The Forgotten are Atlanteans who never got picked up, they’ve been forgotten (not just a clever name). These beings still have their immortality and their Terminator like bodies they just don’t know why. Sound like an interesting character? Well they are and if your GM agrees to it you could be road testing an immortal in your next gaming session.

The rest of this book is great, but it’s also very “GM eyes only” so I ain’t going to ruin anything by giving stuff away. Suffice to say, Chapter four gives you a really detailed description of the Atlanteans history and origins. Chapter five has some sample Atlanteans with varying motives that are sure to enhance any storylines. Chapter six is where the nanotechnology I was telling you about earlier is explained. There is some really good stuff in here and the look on your player’s faces when the Atlanteans start using it will be well worth seeing. The last chapter is one of the standard sourcebook adventures, where they try and crowbar some of the stuff from the book into one of your games. It’s well written though and is a worthy end to a good book.

The End…

This is a good expansion of the rulebooks alien section and will tell you almost everything you could possibly want to know about the Atlanteans. Some of the revealed secrets weren’t quite what I’d hoped for but they were good none-the-less; and the fact that most of the information in the book is from “incomplete and inaccurate” Aegis files it can easily be altered to suit your games.

This book could easily keep conspiracy theorists busy for years, assuming they live that long of course…

Reviewed By Jon Simpson