The
Roleplaying Game of The Dark Future
The Corporations control
the world from their skyscraper fortresses,
enforcing their rule with armies of cyborg
assassins. On the Street, Boostergangs roam
a shattered urban wilderness, killing and
looting. The rest of the world is a perpetual
party, as fashion-model beautiful techies
rub biosculpt jobs with battle armoured roadwarriors
in the hottest clubs, sleaziest bars and meanest
streets this side of the Postholocaust. The
Future never looked so bad.
But you can change it. You've
got interface plugs in your wrists, weapons
in your arms, lasers in your eyes, bio-chip
programs screaming in your brain. You're wired-in,
Cyberenhanced and solid state as you take
it to the fatal Edge where only the toughest
and coolest can go. Because you're CYBERPUNK.
CYBERPUNK: The original
roleplaying game of the dark future; a world
of corporate assassins, heavy-metal heroes
and brain-burning cyberhackers, packed with
cutting edge technology and intense urban
action. Within this game, you'll find everything
you need to tackle the mean streets of the
2000's - in a game system that combines the
best in realistic action and playability.
Featuring:
Rockerboys: Hard-rock heroes
fighting for change with music & revolution!
Solos: Corporate cybersoldiers – more
machines than men!
Netrunners: Superhot hackers who can crack
any Data Fortress!
Medias: Hightech reporters going to the wall
to get the truth!
Nomads: Cyberbiking renegades crusin’
the lethal highways of the Postholocaust!
Corporates: Slick business raiders playing
the deadly corporate power game!
Techies: Masters of cybernetics in the heavy-metal
age!
Fixers: Streetsmart middlemen who know all
the angles!
Cops: Maximum lawmen in the big-city jungle!
- From
the Cyberpunk 2020 Rulebook - |
“It
was a night, Hell of a night. L.A. It really
was. Oh what a riot! I said yeah, come on!
It makes my life feel real. Fear police and
civil corruption.”
- Billy Idol, ‘Shock
to the System’
In a world where the economy
has utterly collapsed, and nuclear holocaust
has changed humanity forever, crime thrives.
The mega-cities of neon-coloured heavy metal
pubs are surrounded by barren wastelands,
patrolled non-stop by psychotic gang-bangers
riding stolen Japanese motorcycles. In the
city, foreign urban corporations rule politics
and control the police. In the country, agro-corporations
take the land and evict people whose ancestors
have farmed for generations.
Wherever you stand, the
only protection and justice you see, is in
the barrel of your loaded gun. Armoured from
head to toe, and carrying tons of ammo and
various automatic pistols, you stand half-ready
to endure the Future. The other half comes
from cyber implants. That’s where the
“cyber” part of Cyberpunk comes
from. With arms of light metal and plastic
and skill-chips in your skull. With eyes that
contain the latest cyberoptics and can see
as far as any camera, you are ready to make
the scum of the Earth pay. Hey… maybe
you think of yourself as a piece of scum,
but you’ll make damn sure anyone who
tells you that never draws another electronically
controlled breath.
Cyberpunk is a RPG set in
a dark sci-fi world. It can be easily compared
to “Akira” or “Ghost in
the Shell” and other Japanese movies.
As a matter of fact, Cyberpunk is a sci-fi
sub-genre that was born in the 70s and still
attracts fans. One of its best-known writers
is William Gibson, who wrote pieces such as
“Neuromancer”, “Mona Lisa
Overdrive” and “Johnny Mnemonic”.
This last story was adapted as a movie in
1995, directed by Robert Longo and starred
by Keanu Reeves. Another very Cyberpunk movie
is the 1982 Harrison Ford film “Blade
Runner”, which was based on Philip K.
Dick’s “Do Androids Dream of Robotic
Sheep?” and directed by Ridley Scott.
Yet, while the cyberpunk
stories mostly deal with the horror of humanity
mingled with machinery and the fear of what
the machine society has become, Cyberpunk
Roleplay adventures deal mostly with the greedy
corporations that rule the cities and the
corruption within.
As for the Shadowrunner’s
among you. No… there are no elves, no
magic, no vampires, no psions. Only cold hard
metal and shining neon. Only the precision
of a hi-tech engineered gun fitted with a
laser-beam targeting system and the fury of
a hydraulic metal arm to smash the face of
the enemy. The only magic in cyberpunk is
in the Virtual Reality. Computer wizards,
called Netrunners design and re-design the
virtual space while killing the NetWatchers
(virtual policemen) and hacking into the Corporations’
virtual fortresses.
Live in the world of Iron
Maiden’s “Somewhere in Time”
cover art. Fight the Corporations. Taste the
drugs that will drive you over the edge. Draw
the guns that could take down a building with
a couple of bullets. Plug into the machine
with your quarter metal, quarter plastic,
half flesh, body. Live the dream, or more
accurately, the nightmare of the Future.
Enough about the setting.
You’re probably itching to play it right
now. So, we’ll get to the system. Cyberpunk
uses pretty simple mechanics, based on D10s
and D6s. You calculate your Stat + Skill add
a D10, and the final value must be equal or
higher than a target number. The D6s are used
for the application of damage. The health
system is one of the best I’ve ever
seen. You can be both unstoppable or die with
a single bullet. Anytime you get hit, you
lose hit points, but also roll two save rolls,
to avoid being stunned, and yes, to avoid
death. This harshness is what I love of the
system. Cyberpunk is dark, difficult and gritty,
there’s no way you can brave the Future
unscarred. Sooner or later, you will die pal.
You, as the with everything in the Future,
are disposable.
The down side of the game
comes in with the VR system, which is completely
outdated and sucks. When this game was designed,
the Internet was not what it is today. I can
understand why the designers let things like
‘long distance calls’ and ‘there’s
no way you can avoid paying the Internet bill’
slip into the system. Unluckily, that makes
the game totally unrealistic, since it is
set in 2020 and its ‘truths’ are
false even in 2002.
According to the book, if
you play a hacker, you must buy (???) your
software (come on, even today, Warez sites
are commonplace, as is piracy). Your computer
deck can also only store a few programs at
a time, another fallacy, as we know, in the
era of 100 gigabyte hard disks. Let’s
be honest, in twenty years our 100 gigabytes
will be a laughing matter, in the same way
that Bill Gates "640 kB should be enough
for anybody" idea is today.
So, I don’t recommend
you waste your time reading that section.
Leave VR control to NPC’s or reconstruct
the VR system for your players to use more
realistically. If you do, send me a copy!
Back to the good aspects of the game though.
Unlike most games I’ve reviewed so far
(not mentioning any names…), Cyberpunk
doesn’t require you to buy hundreds
of sourcebooks that force you to ‘play
canon games’, as buying the rulebook
will suffice. And, as with all RPG’s
that have this attitude, the sourcebooks they
have brought out are great, especially the
Soldier of Fortune and Chrome series.
Enough said. Plug your cables
in, load your 10mm and swallow a pint of Smash.
You sure will need it. The only regret you
have is that by the end of the night - you
won’t care whether you're human or not
anymore.
Reviewed by Matías
Timm |