Product Review
“It was a night, Hell
of a night. L.A. It really was. Oh what a riot!
I said yeah, come on! It makes my life feel real.
Fear police and civil corruption.”
- Billy Idol, ‘Shock to
the System’
In a world where the economy has
utterly collapsed, and nuclear holocaust has changed
humanity forever, crime thrives. The mega-cities
of neon-coloured heavy metal pubs are surrounded
by barren wastelands, patrolled non-stop by psychotic
gang-bangers riding stolen Japanese motorcycles.
In the city, foreign urban corporations rule politics
and control the police. In the country, agro-corporations
take the land and evict people whose ancestors have
farmed for generations.
Wherever you stand, the only protection
and justice you see, is in the barrel of your loaded
gun. Armoured from head to toe, and carrying tons
of ammo and various automatic pistols, you stand
half-ready to endure the Future. The other half
comes from cyber implants. That’s where the
“cyber” part of Cyberpunk comes from.
With arms of light metal and plastic and skill-chips
in your skull. With eyes that contain the latest
cyberoptics and can see as far as any camera, you
are ready to make the scum of the Earth pay. Hey…
maybe you think of yourself as a piece of scum,
but you’ll make damn sure anyone who tells
you that never draws another electronically controlled
breath.
Cyberpunk is a RPG set in a dark
sci-fi world. It can be easily compared to “Akira”
or “Ghost in the Shell” and other Japanese
movies. As a matter of fact, Cyberpunk is a sci-fi
sub-genre that was born in the 70s and still attracts
fans. One of its best-known writers is William Gibson,
who wrote pieces such as “Neuromancer”,
“Mona Lisa Overdrive” and “Johnny
Mnemonic”. This last story was adapted as
a movie in 1995, directed by Robert Longo and starred
by Keanu Reeves. Another very Cyberpunk movie is
the 1982 Harrison Ford film “Blade Runner”,
which was based on Philip K. Dick’s “Do
Androids Dream of Robotic Sheep?” and directed
by Ridley Scott.
Yet, while the cyberpunk stories
mostly deal with the horror of humanity mingled
with machinery and the fear of what the machine
society has become, Cyberpunk Roleplay adventures
deal mostly with the greedy corporations that rule
the cities and the corruption within.
As for the Shadowrunner’s
among you. No… there are no elves, no magic,
no vampires, no psions. Only cold hard metal and
shining neon. Only the precision of a hi-tech engineered
gun fitted with a laser-beam targeting system and
the fury of a hydraulic metal arm to smash the face
of the enemy. The only magic in cyberpunk is in
the Virtual Reality. Computer wizards, called Netrunners
design and re-design the virtual space while killing
the NetWatchers (virtual policemen) and hacking
into the Corporations’ virtual fortresses.
Live in the world of Iron Maiden’s
“Somewhere in Time” cover art. Fight
the Corporations. Taste the drugs that will drive
you over the edge. Draw the guns that could take
down a building with a couple of bullets. Plug into
the machine with your quarter metal, quarter plastic,
half flesh, body. Live the dream, or more accurately,
the nightmare of the Future.
Enough about the setting. You’re
probably itching to play it right now. So, we’ll
get to the system. Cyberpunk uses pretty simple
mechanics, based on D10s and D6s. You calculate
your Stat + Skill add a D10, and the final value
must be equal or higher than a target number. The
D6s are used for the application of damage. The
health system is one of the best I’ve ever
seen. You can be both unstoppable or die with a
single bullet. Anytime you get hit, you lose hit
points, but also roll two save rolls, to avoid being
stunned, and yes, to avoid death. This harshness
is what I love of the system. Cyberpunk is dark,
difficult and gritty, there’s no way you can
brave the Future unscarred. Sooner or later, you
will die pal. You, as the with everything in the
Future, are disposable.
The down side of the game comes
in with the VR system, which is completely outdated
and sucks. When this game was designed, the Internet
was not what it is today. I can understand why the
designers let things like ‘long distance calls’
and ‘there’s no way you can avoid paying
the Internet bill’ slip into the system. Unluckily,
that makes the game totally unrealistic, since it
is set in 2020 and its ‘truths’ are
false even in 2002.
According to the book, if you
play a hacker, you must buy (???) your software
(come on, even today, Warez sites are commonplace,
as is piracy). Your computer deck can also only
store a few programs at a time, another fallacy,
as we know, in the era of 100 gigabyte hard disks.
Let’s be honest, in twenty years our 100 gigabytes
will be a laughing matter, in the same way that
Bill Gates "640 kB should be enough for anybody"
idea is today.
So, I don’t recommend you
waste your time reading that section. Leave VR control
to NPC’s or reconstruct the VR system for
your players to use more realistically. If you do,
send me a copy! Back to the good aspects of the
game though. Unlike most games I’ve reviewed
so far (not mentioning any names…), Cyberpunk
doesn’t require you to buy hundreds of sourcebooks
that force you to ‘play canon games’,
as buying the rulebook will suffice. And, as with
all RPG’s that have this attitude, the sourcebooks
they have brought out are great, especially the
Soldier of Fortune and Chrome series.
Enough said. Plug your cables
in, load your 10mm and swallow a pint of Smash.
You sure will need it. The only regret you have
is that by the end of the night - you won’t
care whether you're human or not anymore.
Reviewed by Matías Timm