This
was Pinnacle's first sourcebook for H.O.E.
(Hell on Earth) in it we get a selection of
new rules, some brilliant new powers and lots
of background information. Before I begin
I must point out one thing, I have always
thought it's best to either use all the main
character sourcebooks or use none of them.
This may mean a big payout of money but it
stops the unbalancing effect the sourcebooks
may cause in your game. So, that’s basically
my only problem with this sourcebook.
The start of the book is
done in the usual Pinnacle style, which is
to have a narrative written by a H.O.E. character,
in this case it is written on behalf of Sergeant
Jack Mather a southern veteran syker. He begins
with a brief history on how the first sykers
gained their powers. The ‘how’
goes back to the Huckster's and the Martial
Artist's from The Weird West, the syker being
a strange mix of the two. He then goes on
about how Syker's were trained in big Academies
before the Last War. How the governments used
their sykers in times of war and peace, mostly
as spies, commandoes and Assassins.
That was until mankind discovered
a means to travel to a far-away place, a planet
called Banshee. The planet had it's own intelligent
life form but that didn't stop us as we flocked
to this place of untold mineral wealth. The
aliens and mankind got on ok for a while but
it soon got ugly and a war started (Very much
like the settling of America in our own history.)
A lot of this opening section is about what
the Sykers were forced to do to win the war
against the primitive aliens, which included
some very unsavory deeds.
The next chapter is where
the new rules, Edges, Hindrances and Archetypes
can be found. This contains some really cool
stuff including some things to give you more
starting powers, more energy with which to
use those powers and even some cool but strange
powers to give you more choice. There’s
some good information on how to create various
types of characters like Syker spies, Syker
Assassins and Syker Subversives to, which
is interesting.
The best section of this
book is the one containing the new powers,
we've now got all manner of new powers with
which you can read minds, make things blow
up (blowing things up is cool!) and some useful
sneaking powers. Below are a few of the best:
Aztec Surprise- The power
to rip some one's heart out by Telekinesis,
always useful if you want to star in the new
remake of Indiana Jones and the Temple of
Doom as the evil high priest.
Brain Bomb- The power to make your opponent's
head explode, which is just plain cool, coz
gore is great (Oops! Did I say that loud?)
Predator- This totally new and original power
allows the caster to become invisible by bending
light around himself, leaving a shimmering
form around him. (Wait it's not original it's
from that film ain't it... you know... True
Lies... no Terminator... no maybe I'm wrong...
it must be original.)
The last section contains the Marshall’s
section, which I cant really discuss, but
a few thing's I can mention are the Table
that's used when the Syker goes bust, with
this new table the poor Sykers' head can go
pop like a grenade, hurting the people around
him (Explosions are still great!) Or the Syker
can go mad as a hatter.
This book is well written
with just the right balance of world information,
new rules and the all-important new powers.
In addition to all this, the book carries
on the Pinnacle tradition of keeping its products
funny, with a joke hidden every few pages.
The opening chapter gives you a good look
into why the Sykers act like their do in the
Wasted West.
So all in all this book
is well worth picking up, so go get it and
start having fun blowing up things with your
mind, (little note to players in some of the
pre-designed Pinnacle Adventures you get extra
points for big explosions. So when in doubt
cause big explosions! It may not work but
it is fun.)
But as I said above, if
you have one of the Arcane Background sourcebooks
you really need them all to keep the player's
evenly matched (a very Gamesworkshop ploy,
as we saw with all there army books, but Pinnacle
have made every one equal and it's not a case
of my Background is better than yours coz
mine was released later, so is designed to
match all that came before it and keep things
friendly)
Good Sources of reference:
Scanner's - A film
about sykers.
Star Wars (Any of them) - Picture Jedi Knights
without Lightsabres but with the power to
blow stuff and people up.
Must be more just can't think (must have been
all that thinking about those explosions…
it’s rotted my mind)
Reviewed By Martin Dye
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