Product Review
This was
Pinnacle's first sourcebook for H.O.E. (Hell on Earth)
in it we get a selection of new rules, some brilliant
new powers and lots of background information. Before
I begin I must point out one thing, I have always
thought it's best to either use all the main character
sourcebooks or use none of them. This may mean a big
payout of money but it stops the unbalancing effect
the sourcebooks may cause in your game. So, that’s
basically my only problem with this sourcebook.
The start of the book is done in
the usual Pinnacle style, which is to have a narrative
written by a H.O.E. character, in this case it is
written on behalf of Sergeant Jack Mather a southern
veteran syker. He begins with a brief history on how
the first sykers gained their powers. The ‘how’
goes back to the Huckster's and the Martial Artist's
from The Weird West, the syker being a strange mix
of the two. He then goes on about how Syker's were
trained in big Academies before the Last War. How
the governments used their sykers in times of war
and peace, mostly as spies, commandoes and Assassins.
That was until mankind discovered
a means to travel to a far-away place, a planet called
Banshee. The planet had it's own intelligent life
form but that didn't stop us as we flocked to this
place of untold mineral wealth. The aliens and mankind
got on ok for a while but it soon got ugly and a war
started (Very much like the settling of America in
our own history.) A lot of this opening section is
about what the Sykers were forced to do to win the
war against the primitive aliens, which included some
very unsavory deeds.
The next chapter is where the new
rules, Edges, Hindrances and Archetypes can be found.
This contains some really cool stuff including some
things to give you more starting powers, more energy
with which to use those powers and even some cool
but strange powers to give you more choice. There’s
some good information on how to create various types
of characters like Syker spies, Syker Assassins and
Syker Subversives to, which is interesting.
The best section of this book is
the one containing the new powers, we've now got all
manner of new powers with which you can read minds,
make things blow up (blowing things up is cool!) and
some useful sneaking powers. Below are a few of the
best:
Aztec Surprise- The power to rip
some one's heart out by Telekinesis, always useful
if you want to star in the new remake of Indiana Jones
and the Temple of Doom as the evil high priest.
Brain Bomb- The power to make your opponent's head
explode, which is just plain cool, coz gore is great
(Oops! Did I say that loud?)
Predator- This totally new and original power allows
the caster to become invisible by bending light around
himself, leaving a shimmering form around him. (Wait
it's not original it's from that film ain't it...
you know... True Lies... no Terminator... no maybe
I'm wrong... it must be original.)
The last section contains the Marshall’s section,
which I cant really discuss, but a few thing's I can
mention are the Table that's used when the Syker goes
bust, with this new table the poor Sykers' head can
go pop like a grenade, hurting the people around him
(Explosions are still great!) Or the Syker can go
mad as a hatter.
This book is well written with just
the right balance of world information, new rules
and the all-important new powers. In addition to all
this, the book carries on the Pinnacle tradition of
keeping its products funny, with a joke hidden every
few pages. The opening chapter gives you a good look
into why the Sykers act like their do in the Wasted
West.
So all in all this book is well
worth picking up, so go get it and start having fun
blowing up things with your mind, (little note to
players in some of the pre-designed Pinnacle Adventures
you get extra points for big explosions. So when in
doubt cause big explosions! It may not work but it
is fun.)
But as I said above, if you have
one of the Arcane Background sourcebooks you really
need them all to keep the player's evenly matched
(a very Gamesworkshop ploy, as we saw with all there
army books, but Pinnacle have made every one equal
and it's not a case of my Background is better than
yours coz mine was released later, so is designed
to match all that came before it and keep things friendly)
Good Sources of reference:
Scanner's - A film about sykers.
Star Wars (Any of them) - Picture Jedi Knights without
Lightsabres but with the power to blow stuff and people
up.
Must be more just can't think (must have been all
that thinking about those explosions… it’s
rotted my mind)
Reviewed By Martin Dye |