This
sourcebook is in the same format as the other
books by Pinnacle, with an opening section
of background information written from the
perspective of a H.O.E. character. After this
we get two new sets of vehicle combat rules.
A whole load of extra rules for vehicle design
and upgrading, you can now get anything from
a HMMWV (or Hum-Vee) to a Bus, on top of all
these new vehicles we now have turbochargers,
Heavy duty shocks, Ram plates and Body Armor
and more. Then there is the Marshals section
full of the dark truth of chapter one, some
great adventure hooks and finally a cool little
adventure
In this book our narrator
is Clarence William McCoy aka The Gunslinger,
a driver for The Convoy (a group of Truckers
who travel the Wasted West supplying survivor
settlements.) C.W. starts with the story of
what he did right after the bombs fell, followed
by how The Convoy began and what it is doing
now to help all the survivors in the Wasted
West. Then we get descriptions on various
gang types, how some are Good - like a group
known as the Highway who patrol California,
the Bad - who rob the weak blind and finally
the Ugly - who partake in random genocide.
The rest of the opening chapter contains information
on places around the Wasted West (to add to
the information from Jo's Journal.) All this
adds some very good background information
on the places H.O.E. is set, but over all
this is more use to Marshal’s then to
players.
The two combat styles are
both good for different situations, one is
great for chases along a set course, and the
second is for combats that place around a
location such as a ruined or besieged town.
The second really needs miniatures (or some
such) on a map. A good thing to use would
be the Car Wars counter and maps (from Steve
Jackson Games) or you could just get the counters
in the back of the book and a big piece of
graph paper. Plus there are all the new critical
tables for your precious hot rods. The best
part of the book is the "Fixin' Up Your
Ride" section where all the cars, lorries
and trucks are, alongside the extras and the
upgrades. Such as mounting weapons, armor
and accessorizes.
This just leaves us with
the Marshals section full of secrets that
I cant discuss in case players are reading
this. The adventure in this book is in my
opinion is the best one in any of the sourcebooks
I have got at the moment.
That’s all there is
to say about Road Warriors. Basically It's
only really worth picking up if you want to
do a Mad Max style adventure, in which case
it’s a must. But, if your like me and
prefer running adventures in one small area,
where you only use vehicles as transport between
places not major plot elements, it can be
much less useful.
Other Sources:
Mad Max (particularly the
second one)
Convoy
Smokey and the Bandit
Reviewed By Martin Dye |