KMANT - Deadlands: Hell on Earth Road Warriors

Product Name
Deadlands: Hell on Earth
Road Warriors
Retailing at around
£11.99
Rating out of 10
7.8 / 10
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Product Blurb

Keep on truckin'!

There's a lot of road out there, good buddy, and even though a bunch of it was destroyed on Judgment Day, there are still plenty of miles left for a high-speed wanderer to roam.

Road Warrior includes the straight dope about the folks who travel the highways and byways of the Wasted West in fuel-injected chrome-bumpered style: who they are, what they're riding, and why they're still wheeling around the place. It has expanded rules for racing cars about the wastelands, plus two new ways to run car-chase combats, enough for any brainer with even the worst case of white-line fever.

This book's also got the low-down on all the different kinds of rides you can find roaming around the ruined roads of 2094, including full profiles on nearly 20 different types of vehicles, as well as ways to trick them out with all the trimmings - like hot turbochargers, solid-steel armor, and enough fancy firepower to grind a town of rabid muties under your radials. With them, you can construct a spook-juice-powered sled for your hero that any waster would be proud of. To top it all off, there's even an adventure to get your posse's motors running.

So, survivor, what are you waiting for? The shattered highways are calling your name. Hit the road

- From the Road Warriors Sourcebook -

Deadlands: Hell on Earth Road Warriors Review - By Martin Dye

This sourcebook is in the same format as the other books by Pinnacle, with an opening section of background information written from the perspective of a H.O.E. character. After this we get two new sets of vehicle combat rules. A whole load of extra rules for vehicle design and upgrading, you can now get anything from a HMMWV (or Hum-Vee) to a Bus, on top of all these new vehicles we now have turbochargers, Heavy duty shocks, Ram plates and Body Armor and more. Then there is the Marshals section full of the dark truth of chapter one, some great adventure hooks and finally a cool little adventure

In this book our narrator is Clarence William McCoy aka The Gunslinger, a driver for The Convoy (a group of Truckers who travel the Wasted West supplying survivor settlements.) C.W. starts with the story of what he did right after the bombs fell, followed by how The Convoy began and what it is doing now to help all the survivors in the Wasted West. Then we get descriptions on various gang types, how some are Good - like a group known as the Highway who patrol California, the Bad - who rob the weak blind and finally the Ugly - who partake in random genocide. The rest of the opening chapter contains information on places around the Wasted West (to add to the information from Jo's Journal.) All this adds some very good background information on the places H.O.E. is set, but over all this is more use to Marshal’s then to players.

The two combat styles are both good for different situations, one is great for chases along a set course, and the second is for combats that place around a location such as a ruined or besieged town. The second really needs miniatures (or some such) on a map. A good thing to use would be the Car Wars counter and maps (from Steve Jackson Games) or you could just get the counters in the back of the book and a big piece of graph paper. Plus there are all the new critical tables for your precious hot rods. The best part of the book is the "Fixin' Up Your Ride" section where all the cars, lorries and trucks are, alongside the extras and the upgrades. Such as mounting weapons, armor and accessorizes.

This just leaves us with the Marshals section full of secrets that I cant discuss in case players are reading this. The adventure in this book is in my opinion is the best one in any of the sourcebooks I have got at the moment.

That’s all there is to say about Road Warriors. Basically It's only really worth picking up if you want to do a Mad Max style adventure, in which case it’s a must. But, if your like me and prefer running adventures in one small area, where you only use vehicles as transport between places not major plot elements, it can be much less useful.

Other Sources:

Mad Max (particularly the second one)
Convoy
Smokey and the Bandit

Reviewed By Martin Dye