Product Review
As the second sourcebook for Eberron,
following Sharn: City of Towers, this book had a lot
to live up to. Luckily it does and I love it. This
is a great book, full of really useful information
and hundreds of adventure ideas.
The book is set out in five chapters,
each one detailing one of the Five Kingdoms (clever
coincidence or shrewd planning I wonder…). In
each chapter an interesting picture is painted of
these five very different places. We become privy
to details on the culture of each country with information
about their art, architecture and cuisine. Facts,
which allow you to add a little extra flavor (quite
literally with the cuisine) to any political or espionage
adventure. For example when the party is investigating
who is responsible for poisoning the noble, how much
better does ‘Dragon Salmon in butter with dark
wine sauce’ sound than ‘food’ as
final, fateful meal.
After this we move into information
about the political factions and plots currently active
in these countries. Here we have details of the high
ranking rulers, including their objectives and enemies.
While some of the information was hinted at in the
Campaign Setting book this book expands on them in
much greater detail and we also find out how each
country feels about the other four nations.
To end these mini sections we are
given statistics for some of the major characters,
a move I don’t agree with. Why do we need to
know the hit points of the Queen of Aundair? Even
if a group decided they wanted to fight her, at low
levels they couldn’t get passed the royal security
and once they are experienced enough to get at her
she is only so many pounds of shark bait. In the words
of the brilliant writers of Deadlands - if you stat
it they will kill it.
Each chapter apart from Mournlands/Cyre
has information about the country’s spy network
be it the Dark Lanterns of Breland or the Royal Eyes
of Aundair. They each have a nice distinct flavor
to them and also the important information on how
to join each said group. In the case of the Dark Lanterns
we get a new Prestige class too, very good for Rogues
with a less selfish streak (EDIT: they exist? –
Jon).
Next up we get some information
on locations in each country both cities and mystic
sites as well as some country specific Prestige Classes
and some nasty monsters. The five prestige classes
are the Knight Phantom (Aundair), the Dark Lantern
(Breland), the Cyran Avenger (Cyre), the Bone Knight
(Karrnath) and the Silver Pyromancer (Thrane.)
Of these the strongest and most
appealing are the Bone Knight and Knight Phantom.
The Bone Knight would have been a paladin or fighter/cleric,
who now serves Karrnath as officers to this countries
undead force. They are required to make their own
armor using bones, which at higher levels begin granting
Bone Knight immunities similar to Undead. All this
and no requirement to be of an evil alignment? Just
the thing for player who likes their character dark
and broody, but not really evil.
The Knight Phantom is an absolutely
wicked fighter/wizard choice with spell progression
nearly every level, good attack bonus and a very useful
Good Fortitude save. If that wasn’t enough how
about the ability to wear light armor and have no
chance of spell failure (which for the crafty out
there could mean your mage running around in a suit
of mithral chain mail… fear me!).
In closing, this is a good little
sourcebook with the high standard of very impressive
artwork that is continuing throughout all of these
books.
My only questions would be leveled
at the format of the book. Why can’t WOTC learn
a great lesson from some other companies such as AEG
and split the books up into DM sections and player
sections? The Five Kingdoms is about the worst example
of this poor design I’ve seen, as even the Monster
and Prestige Classes are scattered throughout the
book.
This leaves us with details the
players are going to want to check a mere two pages
away from information that could blow your next plot
twist right out of the water. This is a shame really
as some reshuffling of the book would have saved DM’s
everywhere having to hope players don’t read
something not meant for their eyes accidentally or
even deliberately in the case of sneaky players who
claim it was an ‘accident’ (I must confess
in the past a worrying temptation to pluck out one
of the offending eyes as punishment, but given my
lack of a seriously good lawyer I’ll just have
to stick to in game punishments).
A very good product that will thoroughly
enrich your Eberron gaming world, it’s just
a shame about the format.
Reviewed By Martin Dye |