Product Review
Page Count: 350 - Hardback
“Before the Great Flood…
Before the Mythic Ages… Before the Impergium…
Before the Sundering… Before the Shattering…
Even before your mother-in-law was born… Before
there was a World of Darkness… There was something
Else…”
This created a constant ticking
in my head. What would the next White Wolf game be
like? Well, knowing their penchant for taking up trends
that are already there and turning them into sourcebooks
and RPGs, this one would be surprisingly easy. Hercules:
the Legendary Journeys and Xena: Warrior princess
meet 1001 fantasy animé series/ ovas/ movies.
European fantasy, classic myth and animé. A
bizarre mix indeed. And yet, a profitable one, and
more importantly for us, an interesting one.
Over the last few years, White Wolf’s
World of Darkness has secretly delivered a message
through its books. In the World of Darkness, time
is cyclic. Exalted is set in another Era of the world,
called Age of Sorrows, which may be before out time…
or after it! And all that cosmology in Mage is also
true in Exalted. The world wasn’t (or won’t
be) round in that Age. And what sorts of characters
will they players give life to? The original idea
was to have all the Exalted in the core-book, but
that was too extensive, so for now they have focused
on the Solars.
So what are Exalted? They are beings
set apart from their normal brethren. Beings of immense
power, touched by the gods to set the wrongs to right.
There are many kinds of Exalted. First are the Solars,
the most powerful ones, those touched by the Unconquered
Sun, these are the ones that are dealt with in the
core-book. These are the ones we’ll play…
for now. Then, there are the Lunar Exalted. These
are beings akin to the shapechangers of the World
of Darkness, and they reign supreme in the wilderness,
as barbarians. Then you have the Sidereal Exalted,
those that can divine the starts and make or unmake
fates, akin, maybe, to the Mages we are familiar with.
Then, are the Terrestrial Exalted,
or Dragon-Blooded, who betrayed the Solars and rule
the world while hunting down the last ones of the
true Chosen. The Dragon-Blooded have created a powerful
empire called simply The Realm (they are next in line
for Player Characters, as their book will be released
soon). Finally, we have the Abyssal Exalted, beings
of darkness that are best not be spoken of. So, for
now, I’ll focus on the Solars.
Solar Exalted, as you will expect
from any White Wolf game, are subdivided into factions.
There are five castes, which the Solars can belong
to. Each of them corresponds to a time of the day
and to one character class. The Dawn Solar Exalted
are the generals, the best among warriors, the mightiest
champions. The Zenith are the warrior-priests, sort
of like the clerics of other systems. The Twilight
are scholars and crafts-persons. The Night are thieves
and assassins, and finally the Eclipse are diplomats
and travellers.
Until very recently, whenever one
of them was discovered they were slain to prevent
them from growing to powerful. Now, as the Empress
of the Realm has disappeared, the Empire is close
to a civil war, and can’t afford to hunt down
every last one of the evil Solars. That’s right
I said evil, The Realm’s religion teaches that
Solars are infernal beings and refers to them as Anathema.
The Solars slowly gather power once
again, but they have many foes. With immense powers,
much like an Aberrant in the game with the same name,
they fight a war to end the Sorrows of the Age.
The Setting is very exciting, second
only, perhaps, to AEG’s 7th Sea. As the world
is ruled by bizarre geographic principles, almost
any environment is available in this world, as are
there other dimensions, like the Shadowlands or Wyld
places, where the laws of reality bend.
As for the system, the game uses
the Revised Storyteller System (the one used in the
Æon Continuum games) but it’s even more
simplified. In Exalted, thanks to the system and some
nice low-level powers, it is possible to toss handfuls
of dice for an attack, and translate all those successes
into damage dice, very bloody combat, and as such,
very funny. This means that of all the games White
Wolf makes, this has one of the most lethal combat
systems, of course it’s pretty un-lethal compared
to other games, like Cyberpunk or L5R.
On the other hand (to last one hit
longer) you can buy health levels at character creation
through a power called Ox-Body Technique so you can
tip it back towards the near-immortality you get with
most White Wolf games if you like.
I think this will be a hit for White
Wolf, since it has everything that a game needs to
be great. It’s also possibly the best game White
wolf have made to date, because it’s sort of
like all of the previous games they’ve made
rolled into one. The system is the most simple of
all, the setting encompasses everything. In short
it’s a great game.
My only regret lies with the artwork,
it’s pathetic. It hurts even more when you look
at the “Making of Exalted” book and see
the pictures that were rejected in favour of these
lousy animé-style drawings. As Denis Leary
would put it: “Sad, sad, sad.” Everything
else though, is spectacular.
Before all of the other White Wolf
games, proudly stands… Exalted.
Reviewed by Matías Timm |