Level
Four: Hardware, Pet Supplies, Sporting Goods
Time moves in a line, but
not a straight line. In the Inner Kingdom,
time is as hopelessly snarled as a child's
scribble. Nomads and refugees from two millennia
cross paths, purposes and swords over access
to the past, present and future. They reside
in the trash of a thousand collapsed timelines.
Level Three: Sale Items,
Food Court
If the Netherworld is the
dustbin of history, it's crawling with roaches.
Psychopaths from the future with guns the
size of totem poles. Giant firebreathing infants.
Deposed sovereign sorcerers. Speed freak hitmen.
Homeless robots.
Level Two: Real Estate, Organ Donation
Stage a live-ammo war exercise
on a recreation of Catherine the Great's beside
table, scaled up to a thousand times its actual
size? Check out the Inner Kingdom's suspiciously
useful jungle, the hotel where the decor is
fabulous but the gravity's unreliable, and
the forest haunted by the ghosts of every
war ever fought.
Level One: The Gateway to Hell
Watch out - the Inner Kingdom
can turn into a free-fire zone without warning.
After all, it's the key to time travel, and
time travel is the key to the Secret War.
Going Down?
- From the Elevator
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