Product Review
Ray knelt in the doorway,
as bullets smashed into the bricks and plaster around
him, showering his immaculate black suit in dust.
He slammed another clip into his MP5K and released
the cocking handle with a satisfying 'click'. He smiled,
in these situations it was good to have something
fully automatic, and with the number of mooks somwhere
in the late twenties, it’s only sensible to
pack at least a bullet for each of them. Ray stood
up as the gunfire hitting the doorway stopped. He
peeped around the corner and quickly took note, 28
of them, almost the entire clip. Still, at least he’d
have two rounds spare for what ever came next…
he stepped out of the doorway and squeezed the trigger.
So
why is the book called Golden Comeback?
Well, this is the source book for
the good guys, the players – The Dragons. Of
all the various factions in the secret war, only one
of them truly fights for justice and freedom without
the hope of personal gain, meet The Dragons. They
are a mismatch of all-out-good-guys, reluctant heroes
and knife-edge maniacs who just happen to be fighting
the bad guys. The Dragons have done pretty well for
themselves and managed to remain a thorn in the side
to many of the less savoury factions.
This winning streak came to an end
in Operation Killdeer. This was a routine mission
for The Dragons, but after a vicious skirmish several
of them lay dead and the rest were in hiding. To me
‘Golden Comeback’ is what the players
are going to be. They are going to join The Dragons
and take the fight back to the enemy, with gun-toting,
fu-fighting, spell-chucking mayhem, heralding the
comeback of The Dragons.
Ok,
so what’s in the book?
Loads of stuff, so I’ll break
it down. Firstly we learn about The Dragons. The book
introduces most of the major characters and gives
us a little background info on why each of them is
fighting the secret war and what they hope to gain
from it. Each character also has a short story, which
adds a little more info to the history of The Dragons
and helps the players get a feel for the faction.
Next up we have a section on improving
your character. This ranges from tips to help you
create a more believable hero (like personality and
history), to building on how you play your character
during the game. I particularly liked this last part,
it gives an example of a situation you may get into
during a game session, then explores how different
character types will deal with it. This may prove
helpful for some of the players out there who tend
to keep playing themselves in a different body rather
than actually taking on the persona the have created.
Chapter 3 is crammed with extra
game goodness. We have new Shticks, new Fu, new Transformed
Animal packages (yeah!), new Guns (mmm... guns), new
Arcanoweird Devices (nice), Gadgets, new Sorcery,
and two new character types. Some of the stuff isn’t
as good as I’d come to expect from Atlas games
and I can’t see any of my players using either
of the new character types. But most of the content
is well-written, well thought up and cries out to
be used in the next game I run.
Chapter 4 has more game mechanic
related content. There are additional rules for fighting,
which my players have all enjoyed trying out on my
poor mooks. They have also come up with a pretty decent
set of rules for car chases. This is something I have
always found slightly lacking in RPG’s (barring
Mutant Chronicles and Blue Planet, which are very
good). There are also stats and silhouette pictures
for a selection of contemporary vehicles as well as
some from the 2056 juncture.
Wow!
It sounds packed… so you liked it, but do I
need it?
I reckon the answer is YES! When
I buy I new RPG, I always like to get the main rules,
the screen and the primary sourcebook at the same
time. The thinking behind the sourcebook is as follows.
You make a game and you have some of the stuff that
could have been in the rulebook but didn’t fit
left over, then you notice a few changes you’d
like to make, finally you talk to people who’ve
been playing the game and they have some good ideas.
Combine all this with the extra stuff you’ve
thought of since the game came out and the extra background
you've dreamed up and you usually have a damn fine
book, which is a compulsory purchase and worth every
penny.
The Dragons will need help to keep
the forces of good thrashing bad-guy-butt in the secret
war, this book is the answer... bow before it.
Also: Something of note I missed
on my first read through the book, on the final page
- a 2 page "For Brand New Roleplayers" was
removed from the book to save space but you can get
it from their website which can be found at www.atlas-games.com
Well worth a read and it made me smile, so check it
out.
Reviewed By Jon Simpson |