Product Review
“As you look up, you
behold the church were you last saw the rot. But it
has somehow changed. The windows seem infested with
cockroaches and the sign ‘Church of the Saintly
Bones’ has changed to ‘Crunched will be
your bones’. The walls seem ancient and decayed.
A stench of putrescence travels the air to meet your
nose. A sudden chill walks your spine. You see a child
walking out from this building, probably a beggar
that asked for food, and he looks too pale. The rot
has feasted on him for sure. Then, the bus stop sign
on a side of the block reads clearly ‘STOP THEM’.
You hold tight to your wooden baseball bat. It’ll
draw wicked blood once again.”
- Any Hunter of the Reckoning storyteller,
preparing the players for the action.
That’s right. You have portrayed
the sad vampires. Poor them! Cursed forever to kill
innocents to sate their ungodly thirst. You have incarnated
the mighty werewolves, smashing their Wyrm-war witnesses
“not to lift the Veil”. You have haunted
‘your’ house as an eternal wraith, and
made the ‘trespassers’ pay for their error.
You have played your magic tricks on your inferior
‘mortals’ as a Mage. Now, all of those
characters will get their payback. Humanity was too
sick to be preyed on again and again. Humanity has
spoken. Now, you play a Hunter, one of the valiant
mortals who brave the night to shatter the beasties
that stop your kids getting a good night’s sleep.
Hunter the Reckoning is a game about
people who “know the truth” (or are completely
insane; it’s in the eye of the beholder) and
stand as the last line of defence for a battered humanity.
Hunters are not all the same, however. Some of them
“wanna make the freaks pay”, while others
seek to understand the nightly creatures, and even
bring them back into the fold of humanity. Others
feel that they are monsters too, and feel that this
maybe a punishment from God. Another kind wants to
study the monsters and find out “why”.
These people, collectively known
as Hunters, are folks who were touched by some kind
of supernatural force and can now see what most people
can’t: that we are not alone in this World of
Darkness. Otherwise normal people (the idea of the
game is that a Hunter could be you, me, your neighbour
or my auto-mechanic) start changing their views and
start acting in what others perceive as an insane
way. What fascinated me with this game is the detachment
of the character with what, until a certain day, was
his life.
The hero must be cast away from
the society, as Joseph Campbell realized in his studies.
The hero is ostracized, sometimes even feared. He
must abandon his everyday life, his loved ones, to
accomplish the greater good. What would happen if
your best friend told you he believes in vampires…
and he’d actually staked one last night? What
would happen if your girlfriend started to arrive
late to your dates, and used lousy excuses, and had
her blouse covered with badly-wiped-out bloodstains?
This estrangement from the Hunter and his/her loved
ones is, I believe, the core of the drama in Hunter.
Then, you have the Horror (that’s
right, in my opinion, Hunter is the only true horror
game White Wolf has published). Imagine that your
oh-so-hated boss is actually one of the walking dead.
Wouldn’t you go to jail if you clubbed him to
death? And wouldn’t they commit you to an asylum
if you shouted that he was a monster risen from his
grave? And if one of your prey followed you home,
would you be able to sleep at night, knowing that
he could snap your family’s necks in less than
a heartbeat? Or, how would you feel if you faced a
monster that could throw your Hunter friends and companions
in the air like they were toys? Would you stand your
ground or would you run in panic?
Now you get the picture of life
as a Hunter, it’s time to get technical. Hunters
are created as regular humans in the World of Darkness,
which makes them weaker than many of the creatures
they may face. To help them though, they have Conviction,
a trait that works in part just like Willpower, but
it enables you to recognize a monster for what it
is, and to resist a great variety of mental powers.
You also have your Edges, which
are the powers Hunters are given by the mysterious
Heralds. “One moment there, mister!” you
say, “How can they have powers if they’re
just normal humans?”. Yes, I know. I thought
that too. But, let’s face it, Hunters have a
slim chance to beat their enemies even with their
powers. Without them they’d fail for sure.
Hunter also has a source of in-game
philosophy, namely, are Hunters humans or are they
a new breed of monster? And, in World of Darkness
cosmology, are they related to the Solars from Exalted.
Humans “touched by the gods” to smash
the forces of darkness. Sure, they are larger than
life, but they have to be, to fight against such tough
odds. Anyway, what I like about this, is that you
can approach all the “Hunter issues” from
various angles and points of view. Maybe Hunters are
insane, and the beasties don’t exist. To hell
with the World of Darkness. Then, they can be “the
defender God has sent”, or actually unknowing
pawns of a third supernatural party, that is not as
benevolent with humans as it first seems. There are
many more possibilities. And as it’s the youngest
of the World of Darkness games, these possibilities
have not yet been “mapped out of existence”.
So, if your looking for an ultra-gritty
game of stripped-bare humans against the power of
the monsters, you are not exactly getting what you
want (you can do this, anyway, play Hunter but ban
the powers, that works well, but it is as deadly as
it can get for the characters). On the other hand,
Hunters aren’t that powerful, so, even with
the powers (Conviction and Edges) they get it hard,
and there’s the issue no power can solve. They
have a life besides hunting, and that life can’t
be fixed with powers.
I almost forgot to tell you this:
there is no relation whatsoever between Hunter: the
Reckoning and the “Year of the Hunter”
sourcebooks. Those hunters have not been imbued by
the Heralds and have no powers (save for Numina and
True Faith), and are less like the ‘normal’,
I-work-and-pay-my-taxes types you play in Hunter.
But both kinds co-exist in the World of Darkness,
each one not knowing the other.
So, until next week at the same
Hunter-hour and on the same Hunter-channel, keep yourself
safe and remember, Batman never had it this good in
his fight against darkness.
Reviewed by Matías Timm
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