Product Review
Let
me tell you a tale of bored heroes (...kind of) and
an amazing discovery….
We finished playing Mutant Chronicles
at around 2:30 in the morning, several characters
had died fighting various Dark Legion minions but
we had eventually triumphed and escaped to celebrate
our victory. No one was tired though, so the problem
we had now was what could we do for the rest of the
night? We were in the middle of rural Shropshire,
with nothing for miles around and even if there had
been anything it would have been closed anyway. The
reluctance of the group to watch any of the available
videos again (Outbreak, Pelican Brief or Patriot Games)
clearly showed that we needed an alternate form of
entertainment.
This is when our host got one of
his old “arcane” magazines out
and we decided to play the game that came free with
it - Puppetland. This is, in all truth a ridiculous
game as far as serious roleplaying goes. You play
puppets, which are attempting to escape across the
lake of milk and cookies to a promised land beyond.
But at the time… 2:30 in the morning…
after a long hard Mutant Chronicles game… after
a combination of fizzy-drink, crisps, doughnuts and
chocolate… it is one of the fondest gaming memories
I have.
But, I’ll tell you about Puppetland
some other time, for now I am going to tell you about
another game. This is another not-so-serious RPG,
which is not to say that it lacks quality. It is simply
designed to be played in a different style. This is
another one of the games that will reign supreme if
played at the right time in the right place with the
right people. You should be among good friends, the
kind of people you don’t mind looking stupid
in front of. You should be in a relaxed place, sit
in comfy chairs not round a table. You should have
nothing to do, no other adventures to finish or work
to do. Satisfy these criteria and gaming paradise
awaits you.
Let
the good times roll…
Land of OG is A5 in size and only
about 64 pages in length, but it has comedy packed
into every square inch. In the game you play cavemen
and with the games “no use big words play OG”
catchphrase ringing in your ears you will soon be
rolling on the floor with tears of joy in your eyes
(or tears of pain… if you failed to explain
to another player that a T-Rex was coming and he took
his death a little hard).
The premise is set: you are a caveman
and your world is filled with all manner of dinosaurs,
which makes survival top of your list. So, you club
(surprise a club joke!) together with other cavemen
in the hope that you will be able to face the predatory
beasts as a team. But there is a problem. Communication
is still at the level of grunts and pointing. This
means that your starting character will only have
access to ONE word, unless he is the Smart caveman
who pushes the boat out with a whole TWO words.
Get ready to rumble… with
laughter as you try and achieve anything as a group.
Remember; just because you know the word for Fire,
it doesn’t mean any of the other cavemen do.
This effectively renders all speech to pointing, miming,
grunting and rejoicing in the few words you all actually
do understand.
Did
you say Smart Caveman?
Yes I did. In OG there are several
different cavemen types to choose from:
Firstly, we have Strong Caveman,
who is obviously stronger than the other cavemen.
Secondly we have Smart Caveman, who as I mentioned
earlier gets two words and is generally more clever
than his fellow cave dwellers. Next up we have Fast
Caveman, who is (unsurprisingly) quick on his prehistoric
feet. Then we have Banging Caveman, who is basically
the fighter of the caveman world, be it with clubs,
rocks or fists the solution is always the same, Bang
it!
Healthy Caveman is the helpful Mr
Motivator of the group, but like Mr Motivator not
everyone likes a smug git, still he’s in better
shape than the rest and hence can serve a purpose.
Finally we have Grunting Caveman; this guy is the
king of making grunting noises. Whether these serve
any real purpose or not is up for debate, but they
have been known to cause amazing things to happen
and the bizarre unknown effects could be just what
saves your skin.
And
the rules?
The rest of the book gives you the
suitably simple and easy to use set of rules you’ll
need to actually play the game. This ranges from the
amusingly deadly combat to the rules for character
advancement, which lets you learn new words! The wonderful
people over at Wingnut Games have also seen fit to
include the miniature rules with this edition of OG
as well. So now you can take to the field of battle
and render your friends cavemen unconscious. This
offers a weatlh of comedy fun and should be played
in conjunction with drink and friends.
The book also specialises in a unique
“take the piss out of other well known companies”
style of writing, which only adds to the feeling of
the game. After all if you can’t laugh your
hobby your probably missing a huge joke, and that
goes for every hobby not just roleplaying.
All in all this is a classic game,
it’ll probably never make the top of a “greatest
RPG’s of all time” list but then it’s
not meant to be in the same league as the other games.
It should be used as a comedy break, which gives you
a chance to take a rest from goblin slaying, magic
tapping and saving stuff. It’s a good fun game
and if you play it accordingly you’ll be retelling
your adventuring stories and chuckling about how the
Smart caveman left you all to die while he escaped
for years to come.
Beware! You could have so much fun
being a caveman you lose all grip on reality, bash
your girlfriend / random female on the head and drag
her off to your cave / shed to practice grunting.
Reviewed By Jon Simpson
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