| Let
me tell you a tale of bored heroes (...kind
of) and an amazing discovery….
We finished playing Mutant Chronicles at
around 2:30 in the morning, several characters
had died fighting various Dark Legion minions
but we had eventually triumphed and escaped
to celebrate our victory. No one was tired
though, so the problem we had now was what
could we do for the rest of the night? We
were in the middle of rural Shropshire, with
nothing for miles around and even if there
had been anything it would have been closed
at this time anyway. The reluctance of the
group to watch any of the available videos
again (Outbreak, Pelican Brief or Patriot
Games) clearly showed that we needed an alternate
form of entertainment.
This is when our host got one of his old
“arcane” magazines out
and we decided to play the game that came
free with it - Puppetland. This is, in all
truth a ridiculous game as far as serious
roleplaying goes. You play puppets, which
are attempting to escape across the lake of
milk and cookies to a promised land beyond.
But at the time… 2:30 in the morning…
after a long hard Mutant Chronicles game…
after a combination of fizzy-drink, crisps,
doughnuts and chocolate… it is one of
the fondest gaming memories I have.
But, I’ll tell you about Puppetland
some other time, for now I am going to tell
you about another game. This is another not-so-serious
RPG, which is not to say that it lacks quality.
It is simply designed to be played in a different
style. This is another one of the games that
will reign supreme if played at the right
time in the right place with the right people.
You should be among good friends, the kind
of people you don’t mind looking stupid
in front of. You should be in a relaxed place,
sit in comfy chairs not round a table. You
should have nothing to do, no other adventures
to finish or work to do. Satisfy these criteria
and gaming paradise awaits you.
Let the good
times roll…
Land of OG is A5 in size and only about 64
pages in length, but it has comedy packed
into every square inch. In the game you play
cavemen and with the games “no use big
words play OG” catchphrase ringing in
your ears you will soon be rolling on the
floor with tears of joy in your eyes (or tears
of pain… if you failed to explain to
another player that a T-Rex was coming and
he took his death a little hard).
The premise is set: you are a caveman and
your world is filled with all manner of dinosaurs,
which makes survival top of your list. So,
you club (surprise a club joke!) together
with other cavemen in the hope that you will
be able to face the predatory beasts as a
team. But there is a problem. Communication
is still at the level of grunts and pointing.
This means that your starting character will
only have access to ONE word, unless he is
the Smart caveman who pushes the boat out
with a whole TWO words.
Get ready to rumble… with laughter
as you try and achieve anything as a group.
Remember; just because you know the word for
Fire, it doesn’t mean any of the other
cavemen do. This effectively renders all speech
to pointing, miming, grunting and rejoicing
in the few words you all actually do understand.
Did you say
Smart Caveman?
Yes I did. In OG there are several different
cavemen types to choose from:
Firstly, we have Strong Caveman, who is obviously
stronger than the other cavemen. Secondly
we have Smart Caveman, who as I mentioned
earlier gets two words and is generally more
clever than his fellow cave dwellers. Next
up we have Fast Caveman, who is (unsurprisingly)
quick on his prehistoric feet. Then we have
Banging Caveman, who is basically the Bruce
Lee of the hitting stuff world, be it with
clubs, rocks or fists the solution is always
the same, Bang it!
Healthy Caveman is the helpful Mr Motivator
of the group, but like Mr Motivator not everyone
likes a smug git, still he’s in better
shape than the rest and hence can serve a
purpose. Finally we have Grunting Caveman;
this guy is the king of making grunting noises.
Whether these serve any real purpose or not
is up for debate, but they have been known
to cause amazing things to happen and the
bizarre unknown effects could be just what
saves your skin.
And the rules?
The rest of the book gives you the suitably
simple and easy to use set of rules you’ll
need to actually play the game. This ranges
from the amusingly deadly combat to the rules
for character advancement, which lets you
learn new words! The wonderful people over
at Wingnut Games have also seen fit to include
the miniature rules with this edition of OG
as well. So now you can take to the field
of battle and render your friends cavemen
unconscious. This offers a weatlh of comedy
fun and should be played in conjunction with
drink and friends.
The book also specialises in a unique “take
the piss out of other well known companies”
style of writing, which only adds to the feeling
of the game. After all if you can’t
laugh your hobby your probably missing a huge
joke, and that goes for every hobby not just
roleplaying.
All in all this is a classic game, it’ll
probably never make the top of a “greatest
RPG’s of all time” list but then
it’s not meant to be in the same league
as the other games. It should be used as a
comedy break, which gives you a chance to
take a rest from goblin slaying, magic tapping
and saving stuff. It’s a good fun game
and if you play it accordingly you’ll
be retelling your adventuring stories and
chuckling about how the Smart caveman left
you all to die while he escaped for years
to come.
Beware! You could have so much fun being
a caveman you lose all grip on reality, bash
your girlfriend / random female on the head
and drag her off to your cave / shed to practice
grunting.
Reviewed By Jon Simpson |