KMANT - Mean Streets Rulebook

Product Name
Mean Streets
Rulebook
Retailing at around
$7.95 (around £5.00)
Rating out of 10
7.7 / 10
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Product Blurb

Mean Streets takes the best (and bleakest) aspects of film noir, presenting them in a concept with which to role-play cynical private eyes, unscrupulous gangsters, and dangerous femme fatales as portrayed in film noir from the 40s and better part of the 50s.
This complete game contains everything you'll need to role play your favorite film noir! From character archetypes to maps to a comprehensive GM section, it's all here in one place.

Mean Streets runs on the XPG system, simple roleplaying rules that are unobtrusive and easy to learn, even for the novice player.

From the Deep 7 website, which can be found at - www.deep7.com

Mean Streets Rulebook Review - By Matías Timm

I was sitting at my desk, in my office. My feet, as usual, lay on the hardboard, which covered the top of my desk. The cheap wood had done its job well for the last five years, so I never regretted buying it at that auction. My Panama hat hung in the corner, facing an antique mirror. Antique wasn’t exactly the word I should use; but I felt it it was a good way to enhance the 'value' in my mind. I trimmed my fingernails, while occasionally glancing at my door. I loved reading my name backwards on the glass. Suddenly, a black silhouette, slender, obviously female appeared on the other side of the door.

“Come in,” I didn’t hesitate to say “I’m on duty.”

The woman did hesitate though, her hand seemed to be guided by contradictory orders. Then, she somehow managed to pull herself together, and the door opened.

“Mr. Chalmers,” she greeted me, in a very soft voice “My name is Martha Steward.”

“What can I do you for, ‘Mrs.’ Steward?” The name had immediately rang a bell. This woman’s husband owned a taxicab company. Pretty wealthy, for the norm, at least, for the kind of individuals I usually meet on the job. She wasn’t surprised at my rapid deduction. I was a PI, after all.

“It’s my husband, Mr. Chalmers. I fear for his life.” This was getting interesting. The grey morning had promised nothing, and the thin rain had been somewhat depressing, but things were improving.

“I think he has crossed some people he shouldn’t have…” she continued, her face was hard to read, but I was a pro and it was all in the eyes.

“Continue, please” I motioned for her to take a seat. Maybe this would be a productive day, after all…

“Dark Rooms with light slicing through Venetian blinds; alleys cluttered with garbage; abandoned warehouses where dust hangs in the air; rain-slick streets with water running down tin gutters; dark office buildings overlooking crowded city streets” Is how the book begins. I couldn’t have better defined the Noir ambience.

A look, a feel. Darkness. Black. Noir is a French term for “black” and it is used to define a type of criminal or detective story. The type that was born in pulps in the 1920’s and made its way into cinema in the 40’s. Instead of conventional detective practice, where the sleuth only focuses on solving a mathematical puzzle, he gets involved. The world isn’t simply black and white, but shades of grey.

Everywhere our “hero” goes, he finds moral corruption; good and evil mixed up like a cocktail. Even within. The Noir “hero” has a dark past, many issues that need solving, but he tries to attain redemption. He is usually unable to get it though, and that’s what makes him such a tragic figure. Mean Streets takes you into the atmosphere of Noir Film, and gives you the chance to perform as one of these bleak characters, in this bleak world.

The main book, a brief 58-page ride, cuts through it and shares only valuable information with the reader. It presents the potential player and storyteller with the feel, the setting, and an easy system called XPG.

XPG is a system used in Deep 7 RPGs, such as Red Dwarf and, of course, Mean Streets. To determine the outcome of an action, the player uses the sum of a stat plus a category (ability). Then, he or she rolls 2D6 (two six-sided dice) and compares the sum. If the roll is lower than the stat plus category value, the action has succeeded. If the player rolls double 1’s (nicknamed “Snake Eyes”), the outcome is a critical success. On a double 6 (nicknamed “Boxcars”) the roll becomes a critical failure.

The damage system doesn’t require the player to roll again for a result. Its result is determined by multiplying the margin of success from the weapon’s base damage, sometimes adding bonuses. This is compared to the character’s “Shrug” value, his or her “damage soak,” to determine how much damage actually went through. The health system reminds me of the one White Wolf uses, with seven levels of medical condition. The system, as the book boasts, is very simple and it’s easy to use and adapt to your style.

Mean Streets is set in 1943 New York, a city populated by gangs of Mafiosi and thousands of people who just walk their lives, trying to dodge the cruel reality. The book details each of New York City’s boroughs and all of the major crime families, besides some other interesting info about the city and the time period; all of this is backed up by obvious good historical research, while modified a bit for gaming purposes.

At the end of the book is the ever-useful period price list (one thing I loved from Call of Cthulhu), some recommended movies, stats for various NPCs, and a nice New York City map. Of course, the book includes an adventure ready to play, based on a Fritz Lang Noir film.

This game makes a good job filling a niche not widely covered by popular RPG’s, for one reason or another. Its simple system, and its interesting setting makes it a good pick for a troupe that don’t want to study three 300-page-books just to start playing a game.

Now, if you’ll excuse me, I have to help Mrs. Steward’s husband get out of a little trouble he’s in. See you later.

Reviewed by Matías Timm