| I was one
of the lucky people involved in play testing
the Mean
Streets Rulebook in preparation for it’s
release. I’ve always been a fan of the
mafia style games and the Noir
RPG has always been popular in our gaming
group, so the release of another gangster
game immediately sparked my interest. The
Mean Streets Rulebook certainly didn’t
disappoint and Matt’s review, which
can be found elsewhere on KMANT, will tell
you more about the core rules. But I am here
to review the first sourcebook (or maybe source.pdf
is a better way of putting it) – Vendetta.
So where does
it all begin?
Vendetta – A Gangland Resource begins
with a story. The plot revolves around a private
investigator named Harridan, it helps get
you in the mood for the rest of book, but
sadly it gets a good book off on a poor start.
I enjoyed the storyline but I found the writing
a little awkward. The use of some ‘flavour’
words seemed a little forced and basically
it just feels like it was done at short notice
to add to the rest of the material rather
than a piece that was planned from the start.
But it gets
better right?
It sure does. Vendetta goes on to cover the
subject of - Film Gangsters. This section
begins with a short history of early gangster
films and leads into the thinking behind Gangsters
and their unique anti-hero personalities.
The Mean Streets rulebook simply used the
archetype; Gangster, but Vendetta takes this
a step further and breaks down the different
roles a Gangster can take within a Family
(or alone for that matter). This gives you
a more specialised range of criminal types
to use as you build your character. Rather
than simply taking Gangster, you can now decide
you’d like to be a Bank Robber or perhaps
a Racketeer. Picking one of these titles doesn’t
actually give you any skills or bonuses, it
does however give you a little info on your
particular profession and will help point
you in the right direction.
Great, so now
I can be an Irish Hitman, right?
Yes you can, but Vendetta has quite sensibly
decided not to try and cover all of the different
nationalities in one book. This would have
either lead to a huge, expensive and unwieldy
book or a thin-on-the-ground breeze through
the facts. Instead Vendetta focuses on the
crime families of Italian origin and does
so excellently. This doesn’t mean that
you can’t use the information in Vendetta
to build your own crime syndicate from any
of the other ‘popular’ gangster
groups, it simply means that the most popular
and some would say - best – crime family
is covered in full.
So what stuff
do we find out about the Italians?
Well, for a start it gives us an insight
into how organized crime actually works and
explains the two main ‘payoff’
areas every crime family dabbles in. The first
of these in Clean Graft, which involves paying
people to look the other way while the offer
of certain services, which are somewhat illegal
but not directly offensive to the general
public take place. The second is Dirty Graft
and covers the payoffs that keep the more
dangerous side of the gangster lifestyle,
involving murder and rape, out of the courts.
The best part of the entire book is up next.
The Mob Hierarchy breaks down the layout of
a typical mafia family, right from the lowly
enforcer to the towering Capo Crimini or Super
Boss. This is handy for several reasons a)
if you players are planning on taking an active
part in Family life, they will need to know
who not to mess with and how to go about messing
with the people they are meant to mess with
(or something like that?) b) it lets you give
people there correct titles when the characters
meet them in the game.
Any other good
bits?
There sure are. Towards the end of the book
you get a series of Plot Hooks, all of which
are pretty good. Each one gives you an angle
to get the players involved and a suggestion
of where the storyline could go next. Useful
to help a failing imagination or for a veteran
GM who wants to add a new idea to a current
campaign. Finally, we have six links to websites
that may prove useful if you want to find
out more about other organized crime groups,
like the Russians, the Triads or the Irish.
So you liked
it then?
Yes, in short, it’s a stand-up sourcebook
for the Mean Streets RPG, which is great in
most areas and lacking in only a few minor
places. If you have Mean Streets I'm sure
it will prove useful time and time again.
Reviewed by Jon Simpson |