| This may sound
a bit weird, noir is one of my favourite RPG’s,
but I’m not actually that keen on the
game. What? Has he finally gone over the edge,
quick stop him before he tries to swallow those
dice. Wait a minute, let me try and explain.
I bought this book because I really wanted a
gangster game, I always have. In fact I even
went as far as to try and make my own. It had
loads of history and background; it even had
a pretty good system. Although this wasn't bad,
I always new it would never be the same as having
a gleaming book made by a group of people who
had more time and money to put into it. So I
bought noir to quench my desire and it’s
been accepted with mixed feeling.
Noir is a bit different to other RPG’s,
as it has no real setting or background material.
Instead it is designed for you to use film
noir style settings and play in a place known
simply as "The City". So how does
the book flesh out the bit’s other games
would usually fill with exciting worlds and
characters? It explains noir, more specifically
it tells you how to give your games a noir
style and atmosphere. Don’t get me wrong
I like the idea of setting a mood in a game,
but this just wasn’t for me.
I think I get what they were trying to achieve.
They wanted to try and get away from normal
roleplaying and go towards serious film style
gaming. I believe that the game would have
been more popular though if they had given
you a bit of history and an interesting background
to spur you on. Instead they ended up with
a game that made it hard to get groups of
characters together and when you finally had
teamed them up it was hard to give them anything
to do.
The problem lies in the fact that most film
noirs had a central character that was often
against the rest of the characters in the
film. This means that you have to try and
alter the standard plots of this genre to
fit a group of gamers. This can be done, look
at Reservoir Dogs for example, but I would
struggle to name many other plots that have
pulled it off.
Didn’t I say it was one of my favourite
games though? Yes I did and the book really
comes into it’s own when we start on
the game mechanics. I should also mention
now that this is primarily what the book is,
a system. If you tore out all the rules from
this book there would be very little left
in it. All you have to do is look at the contents
to see this, of the ten chapters seven of
them are about game rules. Basically, the
rules are amazing and it makes a good job
of giving them to you.
The character generation has been really
well thought out and helps you build a character
you probably wouldn’t normally play.
The pros and cons (good and bad characteristics)
have all got an upside and a downside. So
you may find yourself taking things you normally
wouldn’t because they all suddenly seem
less black and white and a bit more grey.
The skill testing is great as well and most
other RPG’s would do well to take a
leaf (or a chapter) from this book. Basically
you add your skill number to your trait and
roll that number of D6, you then add all the
dice results up and see if you managed to
get above a difficulty number set by the Director
(GM). You also get bonus dice to roll if you
add to the atmosphere of the game by being
descriptive about what your up to. Giving
away dice to players who are playing well
is good, it encourages descriptive roleplaying
and therefore adds atmosphere. This is also
a good way for them to achieve the style of
game that they wanted and I feel they could
have left it here and got on with a little
background.
All in all I think that if you find a copy
of this game stashed away in your local RPG
shop you should slap your cash on the counter
and buy one of the best systems ever. On the
other hand if you want a gangster game you
better be prepared to put a lot of work into
your adventure as they don’t give you
much to work with, beyond a good list of mood
films to go and watch. When all is said and
done though, the best adventure I have ever
run was done using this game, so it must be
doing something right.
Noir is not only a great outlet for all your
gamers Tommy gun wielding, kneecap smashing
needs but also one of the finest game systems
I've ever used.
Reviewed by Jon Simpson |