Product Blurb
Live the glory of King
Arthur's court. Smite bloodthirsty giants,crush treacherous
invaders,brave the mysterious lands of Faerie, and
dabble in Celtic magic.
To become a Knight of the Round table you must uphold
chivalric ideals of courage, honesty, fair play, and
justice. Armed and armored, you are the law of the
land, in a life-or-death struggle to join the fellowship
of the Round Table.
Or you might be instead become a
powerful magician using Pendragon's new Celtic magic
system. Scour legendary Britain and the lands of Faerie
for sites of power, where you will work fearsome spells
and summonings.
This book contains everything you
need to explore the mysteries and dangers of Arthur's
Britain. Its many features include a complete game
system; and extensive background information covering
knighthood, chivalry, the magical traditions, your
home and family, the feudal world, and chivalric duties.
Clear, concise instructions make character generation
easy and quick, and many examples are included. Other
sections teach you how to present a Pendragon game
sessions and how to start your first campaign. Exotic
monsters, fearsome creatures, and other people are
described in detail. Statistics for many famous knights
and nobles include Arthur, Gawaine, Lancelot, Guenever,
Mordred, Merlin, and Morgan le Fay. Many adventures
are provided so that you can begin play immediately.
This is your opportunity to be one
of Arthur's knights, errant across Britain, and -
perhaps - be one of the fortunate few named to Arthur's
Round Table. Adventure through the world of Excalibur,
the Sword in the Stone, the Joyous Garde, Camelot,
the Questing Beast, the Wastelands, and more!
From the Green Knight Publishing
website, which can be found at www.greenknight.com
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Product Review
"Now it is your turn,"
said Sir Ector to Arthur.
"I will," said Arthur.
And he drew the sword out easily.
Then Sir Ector and Sir Kay kneeled
down on the earth before him.
And Arthur cried, "What
is this? My own dear father and my brother, why do
you kneel to me?"
Sir Ector said, "My lord
Arthur, I am not your father nor of your blood. I
believe that you are of nobler blood than I."
Then Sir Ector told Arthur how
he had taken him to rear and by Uther's order. And
he told him how it was Merlin's doing.
When he heard that Sir Ector
was not his father, Arthur was sad and even more sad
when Sir Ector said, "Sir, will you be my good
and gracious lord when you are king?"
"Why should I not be?"
Arthur cried. "I owe you more than anyone in
the world, you and your wife, my good lady mother
who nursed me and kept me as though I were her own.
And if, as you say, it is God's will that I must be
king - ask anything of me! I will not fail you."
"My lord," said Sir
Ector, "I shall ask only one thing of you, that
you will make my son Sir Kay, your foster brother,
seneschal and keeper of your lands."
"That shall be done and
more," Arthur said. "On my honor, no other
man but Sir Kay shall have that office while I live."
—John Steinbeck, Acts of King
Arthur and His Noble Knights
Arthurian myths have captured the
fantasies and dreams of millions throughout history
and throughout time. Who hasn’t heard of or
read about King Arthur and the Knights of the Round
Table? Who hasn’t dreamed of putting on some
armour, taking up a sword to punish the wicked, riding
through the countryside and winning the heart of a
radiant lady of unearthly beauty? You can do all of
this, thanks to the Pendragon RPG. This game is not
extremely popular or even known by most role-players,
despite the fact that it’s been out since 1990.
Originally a Chaosium game, Green Knight Publishing
has bought the rights for this one, and have recently
started to create new sourcebooks.
Pendragon has many advantages that
make it a lovable game. The setting is dreamlike (as
I said before, who hasn’t dreamed of becoming
a knight?), the system is very easy and covers many
emotional aspects of the character, usually left out
by most RPGs, like passions and respectable behaviour.
One thing I also love about the system is the combat
and healing bits. Combat is very deadly, sometimes
not immediately, but from you can die from infections
and other problems related to the bad tending of the
wounds.
Let’s start with the setting.
The game is set in 531, a time when, according to
the game, the Arthurian kingdom was at its apogee.
It is not historical, however. Clothing is more in
the style of the Renaissance and of the late Middle
Ages, and you can say the game condenses the whole
Middle Ages and Renaissance into a seventy year period.
Fairies are also real, and so are wizards like Merlin.
Since Arthur’s rise to the throne, Britain has
been enchanted again and we can see dragons stalking
the countryside, just waiting for a brave knight to
take care of them. Giants and basilisks are also real,
as are many other strange beings.
You play (usually) a recently knighted
21-year-old man, who starts living adventures and
gaining glory in a peaceful time. It’s also
possible to play women (as knights or otherwise) and
magicians. As you seek adventure and save damsels
in distress, kill dragons and meet fairies, the kingdom
changes. Slowly, decay sets in, and more and more
struggling nobles arise, while the evil Sir Mordred
plots Arthur’s fall. One interesting feature
of this game is that once your character dies (sometimes
of old age) your character’s son takes over
(and you play him) with similar starting attributes
but with some glory inherited from your older character.
As the setting grows darker, technology,
the clothing styles and all of those features move
more into the XIV and XV Century. Another interesting
aspect from this game is heraldry. You’ve got
to design your character’s coat of arms, and
the place of the character sheet usually employed
to display his face, in this case boasts his blazon.
I also like the fact that you (at least as a knight)
have your own supporting character, your squire, who
can assist you in a lot of ways. I’ve run games
where the squire NPC’s helped the PC Knights
to pull through when they screwed up. Never underestimate
your assistants.
Now, a little more about the system.
It’s designed to use D20’s and D6’s.
You can spot its Chaosium origins here. The system
is akin to the percentile dice of Call of Cthulhu
but, to put it this way, divided by five. Your attributes
range from 1 to 20, and you roll a D20. If you score
below the number of points you have in the attribute,
you succeed. Rolling 1 or the exact value of your
attribute marks a critical success, and rolling 20
(except when you have 20 or more) means a fumble.
As a reward for Glory, you can score
over 20 in some traits, which gives you more chance
for a critical. The combat system is deadly, though
it’s uncommon for you fall from a single blow.
Yet, recovering is very difficult, and the “medicine”
of Pendragon is deadly in itself. Your character’s
passions and emotional traits are dealt with mechanically,
which is a great help for the Game Master. You cannot
usually act against your character’s nature,
plus, you can draw strength from your passions.
Pendragon is a very interesting
game, with a pretty solid system, and I think it’s
a shame that most people haven’t even heard
about it. Anyways, I have to leave you now, for I
have a joust to participate in. Therein lies the fate
of one young girl, who is to be burnt alive if no
champion is to fight for her on the Judgement of God.
Thus, my friends, I must leave you, but mark my words:
we’ll meet again…
Reviewed by Matías Timm |