KMANT - SLA Industries Rulebook

Product Name
SLA Industries
Rulebook
Retailing at around
£19.99
Rating out of 10
8.6 / 10
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Product Blurb

The Roleplaying Game Of Futuristic Urban Horror

On Mort, the rain never stops. This is the black jewel in the rotten crown of the World of Progress, where serial murder, empty style, corporate treachery and prime-time violence are top career options.

The heart of SLA Industries, Mr Slayer's office building dominates SLA corporate HQ, set in the gleaming splendour of the district known as Central. Only SLA's corporate employees and Operatives can be found here. Elsewhere, criminal gangs, maniacs and nervous civilians scuttle through the filthy, labyrinthine streets of Downtown and the revolting spaces beneath. Outside the city walls lurk the hellish Cannibal Sectors, terrifying areas of devastation packed with deadly inhabitants.

For you, the Operative, it's just like the adverts. You're a hero, a media darling, saving the world and living the golden life of hedonism and fame. But that means following Mr Slayer's Big Picture and oh, what a picture it is. Life is so "pleasant" for most people that SLA has employed you as part of its special troubleshooting forces. There are millions of you for Mort City alone, elite agents trusted to make sure that everything runs smoothly, and the Company isn't… embarrassed.

The capital of SLA Industries is resplendent in its decaying glory, a planet where a struggle to survive is the only way of living. Life is cheap here, but knowledge will cost you more than you can imagine.

- From the SLA Industries Rulebook -

SLA Industries Rulebook Review - By Jon Simpson


The future is not bright… The future is not Orange.

The future is dark… the future is SLA.

SLA Industries describes itself as “A Roleplaying Game of Futuristic Urban Horror”, but this just chips the surface and is definitely not all it achieves… it goes much deeper.

So what’s it all about?

SLA Industries is a huge galaxy-spanning corporation, run by one man: Mr Slayer. He built SLA Industries on the greed, blood and ashes of everyone who got in his way. His rise to power started when he began supplying the warring factions of the galaxy with technology, weapons and even bio-engineered soldiers. But there was more than a simple capitalist dream behind it all, every item sold was rigged to shutdown or rebel at a certain date. This left all resistance to Slayer crippled and ready for his new, bigger, better, more-orderly - “World of Progress”.

The World of Progress has its headquarters on the planet Mort, which is where the characters will be based in the game. Mort is a ravaged industrial planet, which isn’t a million miles away from the Judge Dredd Megacity’s as far as looks go. The planet is covered in factories, mines and housing for the SLA Industries employees. The architecture is stacked in levels that wind down into choking tunnels and vents, and as always, the poor are at the bottom of the ladder. If there's one quote from the book that sums up the setting perfectly, it this… “On Mort the rain never stops”.

In the game the players are SLA Industries investigators of some form or another. They are basically troubleshooters who are there to try and keep the balance. They can be despatched for any number of reasons, a serial killer may be on the loose, a riot may be in progress, a terrorist could be threatening a SLA factory; the list is as endless as the pollution in Mort.

Sounds serious. So can I only be an investigator then?

Well, technically yes. But you’re area of investigation expertise could be anything from a forensics doctor to a trained hit man. In fact the group is encouraged to take a mixture of characters with various skills, so that you can cover a range of missions. Which leads me on to THE BEST thing I think a roleplay game has ever come up with, paperwork.

In SLA Industries paperwork makes the world go round. You need warrants to arrest, search and kill anything. You can sign sponsorship contracts to help bring in some extra cash (more on this below) and you get all your missions on little Blue Print News (BPN) forms. This works really well and gives the game a great feeling of the impersonal bureaucracy and how the pen truly can be mightier than the sword. It also helps build the idea of the ‘system’ and how it pays to be on the right side of SLA Industries.

The media is another factor of SLA Industries that has been dealt with really well. Imagine a world where the only thing to do when you’ve finished your long hard shift at a factory is to switch on the TV and take it all in, or maybe you don’t even have a job, maybe SLA takes care of you and you just stay in all day tuned to their TV stations. This is the realm of the celebrity, although the stars of the future are a little different from Carol Vorderman and Richard and Judy. The prime-time violence of the SLA contract killers has gripped the population. People tune in day and night to watch SLA Industries Operatives bringing justice and control to the mean streets of Mort.

This is worked into the game for the players as well. When you accept a mission you will be told if it has any media coverage and the more well known your character gets the more money you can get from potential sponsors, who want to see their name on your body armour next time you’re in front of the camera. A good way of building up your reputation is to call in news teams when your about to hit some action, so imagine your about to tangle with some gang members who have taken control of a warehouse, what do you call for first… back up or media coverage.

This all sounds excellent; didn’t I hear someone say the rules were really hard though?

Yes, it was a well-known fact for quite a long time that SLA Industries had a set of rules that were harder than Mike Tyson wearing a concrete suit. They have included a page in the rulebook now though called SLA Industries Quick Start Introduction, which gives you a quick overview of the game and a very brief rules summary. I think that it would have been better to include a brief summary of the combat and character creation rules as well, but we can’t have everything can we.

Character creation… can I be one of the bio-engineered chaps you mentioned earlier?

You sure can. There are seven character types to choose from in the main rulebook. First up we have the age-old classic, humans. Humans are still alive and kicking and have embraced the World of Progress more than any other race. Most Shiver units (sort of SLA troops/police units, which the players can use for backup, crime scene work and cleanup) are made up of humans. They also make up the workforce and fill many positions in SLA Industries business areas.

Next we have Frothers. These are lethal drug crazed humans who use powerful chemicals to drive themselves to the edge. One of the most famous combat drugs they take is “Ultra Violence”, which is basically used to physically and mentally twist the Frother into a killing machine. Third in line is the Stormer. This is the name given to the genetically designed soldiers created by Karma (a division of SLA). They are no longer required to fight wars, so SLA has found a use for them on the streets of Mort, where their huge, well-muscled, ferocious look helps keep the peace.

Ebons are close to humans in the looks department, but somehow more beautiful than any human has ever been. During the early days of SLA Industries a large ‘gap’ was found on Mort and this gap was emitting a blinding white light and a great deal of flux (raw psychic energy). The Ebons are able to manipulate flux and use it to perform various ‘powers’, which are things like protection, healing and telekinesis.

They can also use several destructive powers as well, such as blast. But the Ebons tend to leave the use of these powers to the Brain Waters, who are sort of the evil sect of the Ebon race. They aren’t truly evil though; slightly sadistic is probably a better description of them. Basically where the Ebons are polite friendly and courteous the Brain Wasters are rude bitter and just don’t really care.

Shaktars are large scaly aliens with toothy-jaws, keen yellow eyes and fleshy dreadlocks who sign up to a similar school of thought as the Klingons. Their society is based on honour and respect for elder Shaktars. SLA Industries recognised the good combination of instinct, intelligence and strength and a Shaktar makes a worthy addition to any Op squad.

Finally we have the Wraith Raiders. They are originally from a cold snowy-ice planet and when they reach the warmer climate of Mort their looks alter slightly. They often have navy or deep purple hair with a mottled leopard like effect on parts of their skin. They are natural hunters on their own world and these skills translate perfectly to the skills needed to track down serial killers and criminals for SLA.

They all sound interesting, and the system sounds like it could be ok with practice, anything left to say?

Not really. SLA Industries has a very good setting and adventures are so easy to come up with it’s scary. The business-like aspect of adventures also makes a refreshing change to the usual “you stumble across a map” style of game intro. I think that if you can develop the corporation controlled, media driven population and then stress the futility that an individual feels when they finally snap you will be in for the ride of your life. Your players will have fun building up their material wealth while trying to maintain their grasp on sanity.

This game let’s you see the future. It let’s you join the galaxy wide corporation that is SLA Industries and what could be better than that. After all Mr Slayer cares about all of his employees. Just don’t rock the boat...

Reviewed By Jon Simpson