| Where Man Meets
Magic & Machine
The year is 2060. Magic is as real as the
mean streets of the mega-sprawls. Corporations
call the shots while nailing each other through
convert operatives in cutthroat competition.
Flesh and machines have merged - the street
samurai with his smartguns and impossibly
fast reflexes, the decker who can plug his
own brain into the worldwide computer network,
the rigger who links his mind to his vehicle
and takes hairpin turns at fantastic speeds.
And you're a part of this wired world, where
corporate skyscrapers glitter over the dark
shadows they cast. You live in those shadows.
You're a shadowrunner - a street operative.
You may be human or troll, dwarf or elf.
You may throw fireballs, pull out your trusty
Uzi or slice through computer security with
a program as elegant and deadly as a stiletto.
No matter what, you get the job done. You're
a shadowrunner - a professional. You don't
just survive in the shadows - you thrive there…
for now.
Shadowrun, Third Edition is a complete rulebook
for gamemasters and players. It contains all
the rules needed to create characters and
ongoing adventures set in the popular Shadowrun
universe. Shadowrun, Third Edition updates,
revises, expands and clarifies rules from
previous Shadowrun rulebooks. It is compatible
with previous versions of Shadowrun and with
previously published Shadowrun source material.
- From the Shadowrun Third Edition Rulebook
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