| Welcome
to Tir Nan Og, a land where ancient Celtic
legends mingle with prehistoric fact, thousands
of years ago, just after the end of the last
ice age. Tir Nan Og is known as the Land of
the Young, for very few of its people live
to old age. The noble Tribes of the Earth
Goddess keep their proud warrior traditions
alive in northern Tir Nan Og, but are constantly
threatened by the Fomorian sea-devils, the
tribes of the evil Drune Lords, and the bloodthirsty
Berserkers of Midgard. The gods and goddesses
of the Land of the Young take a personal interest
in its affairs, and it is quite possible to
interact directly with them in their own lands,
and even to call upon their aid on the battlefield.
The Sláine role-playing game allows
players to take the role of mighty Celtic
heroes exploring a land in which legends are
real and a strong warrior can carve out a
reputation that may last for millennia. As
members of the Tribes of the Earth Goddess,
they will be called on to raid or war against
rival tribes, quest after ancient treasures,
or defend their lands against invading sea-devils.
Over the years they will build up their honour
and reputation, until one day they might join
the ranks of the tribe's most elite warriors,
or even become tribal leaders themselves.
By playing the Sláine role-playing
game, you can create a character who lives
both in the magical land of Tir Nan Og and
in your own imagination and that of your friends.
One player will take the role of the Games
Master, controlling the people and creatures
who dwell within the land, whilst the other
players will be either valiant heroes, wise
druids, wily thieves or cunning witches. The
Games Master sets Tir Nan Og before the other
players, allowing them to explore everywhere
from the frozen wastes of Lochlann to the
north, to the magically drained Sourlands
in the south and the territory of the evil
Drune Lords beyond.
This book will give you everything you need
to create and play characters within Tir Nan
Og, as well as give the Games Master enough
information to accurately portray the Land
of the Young. The following chapters can be
found within this book;
Chapter 1 - Characters in Tir Nan Og:
A complete guide to creating characters for
use in the game - the mighty warriors and
heroes of the Land of the Young, druids both
wise and evil, cunning witches, and wily thieves.
Chapter 2 - Feats:
Feats are special talents that may be acquired
over time, permitting a player to truly customise
his character.
Chapter 3 - Goods and Weapons:
The weapons and armour of the ancient Celtic
lands are primitive and heavy, but often effective
nonetheless. This chapter fully details iron
and flint weapons, armour and shields, and
other goods from farmland to gold torcs.
Chapter 4 - Combat:
Full rules for engaging in combat are covered
in this chapter, whether you are a warped
warrior capable of taking on dozens of foes
single-handedly, a grim Sun Hero, or a noble
warrior commanding a Sessair war party.
Chapter 5 - Eyes Without Life, Sundered Heads,
and Piles of Carcasses:
Enormous battles frequently tear through Tir
Nan Og, leaving great heaps of the slain on
both sides. This chapter will allow you to
run mass battles of every size from a tribal
cattle raid with just a hundred or so warriors
on each side, right up to a full-scale Fomorian
invasion of the Land of the Young.
Chapter 6 - Earth Power: Earth Power is the
magic of Slaine's world, a subtle
yet dangerous power derived from the land
itself and frequently powered by human sacrifice.
Most serious sorcerers are druids or witches,
but anyone can learn a spell or two.
Chapter 7 - A Guide to Sláine's World:
This chapter contains everything a hero needs
to know about day-to-day life in Tir Nan Og.
Detailing everything from tribal culture and
the legal system to the geography of the land,
it is required reading for every player.
Chapter 8 - Adventures in the Land of the
Young:
This covers methods of transport in Tir Nan
Og, and the various benefits of adventuring
- acquiring followers or even an entire tribe,
and gaining levels in various prestige classes.
Chapter 9 - Bestiary:
This chapter details the creatures both mundane
and magical that live in the Land of the Young.
Chapter 10 - Religion:
This covers tribal and personal gods and goddesses,
and the obligations and benefits that come
from worshipping them.
Chapter 12 - Campaigns in Tir Nan Og:
Sláine is a fantasy setting like no
other and Games Masters will benefit from
the information given in this chapter, allowing
them to run truly unique campaigns.
From the Mongoose Publishing
website, which can be found at www.mongoosepublishing.com |