| "You
are a culture of one. Which is no less valid
than a culture of one billion."
- Picard to Data, Birthright
To seek out new life and new civilizations...
The Suliban have infiltrated this book. So
have the Gorn. And the Flaxians. And they've
brought friends, all complete with full game
statistics so you can pit them against one
another in your Star Trek RPG series. You
can even step into another species' skin thanks
to the in-depth treatments of alien culture
found in this book -- play an El-Aurian, a
Founder, or even a Horta! Assimilate your
foes as the soulless Borg... From the near-human
to the inscrutably omnipotent, aliens can
serve as allies, enemies, enigmas, or obstacles
for any crew. Aliens presents all of the information
necessary to include many of Star Trek's most
popular life forms in your game.
Aliens includes:
58 alien races, ranging from near humanoids
such as the Ekosians to bizarre entities such
as the Q, the Horta, and the Medusans.
New species-specific traits, weapons, technology,
and skills, as well as new background rules
to handle characters raised by alien cultures.
Coverage of aliens from all eras: Whether
the Gorn from the original series, the Axanar
from Enterprise, or the Vorta from Deep Space
Nine, it's in this book.
- From the Aliens Sourcebook - |