Product Blurb
A Battle Rages Across the Stars
A century-and-a-ha1f in the future,
humanity ventures into space and encounters strange
alien races and diverse new worlds. Even as humanity
struggles to find its place in this new age, Earth
is assaulted by a menace from its past - twisted,
once-human creatures called Aberrants.
The world’s greatest defenders
against this menace are psions - men and women who
possess formidable psychic powers, and who wield unusual
biotechnological devices. With guidance from the enigmatic
Æon Trinity, psions hope to protect humanity
from its own twisted reflection so that Earth's peoples
may take their rightful place among the stars.
You Are the Weapon
Take to the stars in Trinity, White
Wolfs Storytelling game about a high-tech, psi-powered
future! As humanity's next step in evolution, you
can venture into the depths of space and uncover all
manner of mysteries - or you can scheme among the
nations and corporations of Earth as they extend their
grasp into our solar system and beyond. Battle the
hideous Aberrants, monstrosities that seek to destroy
our people and our planet.
Investigate the unearthly Qin, beings
at once supremely human and disturbingly alien. Learn
the true power of the Æon Trinity, the cryptic
organization whose goal is to unify all living things
against a malevolent cosmic force. Yet the advanced
technology and wondrous psi powers at your disposal
go only so far; your wits must be sharp if you are
to survive the perils and possibilities of the 22nd
century.
From the White Wolf website, which
can be found at www.white-wolf.com |
Product Review
“War. War never changes”-
Fallout computer RPG
It is the year 2120. Some sixty
years ago, a war was waged on planet Earth. It was
the greatest war ever. Super-powered monsters, dubbed
“Aberrants” and normal humans fought for
the right to exist. Finally, China threatened them
with the ultimate ultimatum. “Leave or the Earth
will be reduced to cinders, and we both lose”.
The monstrous Aberrants left the planet, but swore
to return. Since then, humanity has worked to rebuild
the world, and many once poor nations have risen as
economic superpowers, and formerly powerful countries
have fallen to a relegated status.
The world had started to show new
signs of prosperity, when… the Aberrants returned.
But somebody fought back. A new type of human was
prepared to make a stand against the monsters. These
“evolved” humans, often called “psions”
by the media, were a new hope for humanity. They have
become the weapon, in these new psychic wars fought
to keep the Aberrants at bay, and help humanity along
with its continuous growth.
But things are never this simple.
Life in the 22nd Century is full of strife, and the
psions are no exception. They are mistrusted and feared
by many, since Aberrants also begun as “helpers”
of humanity. In fact, countries like the FSA (Federated
States of America) and Nippon (Japan) actively harbor
bigotry against them. However, there is light wherever
there is darkness. Æon, a philanthropic organisation
that was founded in the 1920s by a Maxwell Anderson
Mercer, has taken the task of creating good PR for
the psions and their Orders. And, though there are
some rotten apples – as there are in any human
funded institution, this deal works well for both
parties. For the time being at least, the psions have
a pretty good reputation indeed.
Trinity was the first RPG from White
Wolf that used the Storyteller Revised system (also
used in Aberrant, Adventure and Exalted) and it marked
a change in White Wolf’s policy. At last, they
had changed the genre a bit! Sadly, this game is not
one of their bestsellers, so it gets very little of
the company’s attention. I don’t know
many Sci-Fi RPG’s, but from the few I do know,
this is the best. It keeps White Wolf’s typical
“factions”, in this case, called “Orders”.
It also maintains the notion of superhuman player
characters, but the atmosphere of the game’s
setting is less bleak, less dark.
Trinity is not set in the World
of Darkness and there are no vampires, werewolves,
et al. The supernatural is handled more as “mutations”
in humans rather than “God cast Caine out of
Eden”. There are certainly some groups with
hidden agendas (as the very first Trinity sourcebook
suggests with its title), but they are most likely
not the type of “Tuesday: Taking over the world”.
In fact, when Andrew Bates started to design the line,
he wanted it to avoid most White Wolf conventions.
They obviously didn’t let him get away with
that…
Another interesting thing in this
setting are the aliens. Humans have stumbled into
three alien groups: The Qin, the Chromatics, and the
Coalition. The Qin seem benevolent to the human race,
and have helped humanity to achieve great advancements
in technology, especially in what’s called Biotech.
The Chromatics are a warlike race, that has made several
attacks on human outposts. Future will tell what will
happen to them and humans. And at last, there’s
the Coalition. Imagine Star Trek’s Federation…
now imagine it's commited to evil… There’s
the Coalition. It’s a group of alien races that
come, slowly but steadily to take down humanity. Are
any of these alien races related to each other? Are
they related to the Aberrants? That’s another
interesting question.
So, what’s in this game for
you? There are two big things worth playing for (only
of course, if those two big things appeal to you):
spaceships and star exploring, and playing a psychic
in a quasi-cyberpunk world. As I like both of these
ideas for their multiple ramifications, I loved the
game from its start. You can turn it into whatever
you want, like hiding a little nasty Abbie in a lonely
spaceship and play “Alien 5”, or you can
set up a bizarre murder investigation only a “gifted”
detective could solve. Or some “Starship Trooper”
– like hack and slash in some desolate planet
full to the core of bloodthirsty Abbies, who somehow
resemble gigantic bugs. You can play diplomat in an
alien world and help bring peace and prosperity to
both races. Whatever you desire!
One very interesting thing on Trinity
are its adventure series’ books, that take the
player characters to shape the setting. Around them,
things change forever, and they can build the form
of Trinity’s universe. This series: Darkness
Revealed, and Alien Encounter, make very good adventures.
In my opinion, most White Wolf adventure books are
not very interesting, but Trinity’s are something
else. Give them a try if you get the chance.
Æon & Trinity: the story
of a title: before I leave you to your own devices,
I’ll tell you a last piece of interesting info.
Originally, Trinity was called Æon, but, since
MTV Networks held the rights for a cartoon series
called Æon Flux, which was also in the sci-fi
genre, they felt their rights to be challenged, and
White Wolf was requested to change the game’s
name. So, Æon turned into Trinity. Why Æon
and why Trinity? Easy. Max Mercer’s organization
is called Æon, but it’s made of a “trinity”
of sub-organizations: Neptune, Proteus and Triton.
Also, the Trinity Universe, called Æon Continuum
or Æonverse by fans, has three major eras and
games: Trinity (Æon), Aberrant (where you play
the Novas from the early 21st century) and Adventure!
(a pulp action game in the Trinity world) Check the
other two out, too! They’re worth it!
Reviewed by Matías Timm |