Product Review
A big, fancy salon. One, maybe more,
beautiful classic statues. A psychotic… err…
protector, (should I say “chief of security”?)
wielding a pump-action shotgun. A radiant lady in
white, with fangs in her mouth and a pink rose in
her hands. Some long-haired blonde dude with the face
of a maniac, a cross tattooed on his arm, embraces
the lady’s legs. A high-class looking suit,
with some rings on his fingers, trying to look important.
And, not to forget, three baldy freaks with pointy
ears and evil grins. Is this the mighty Camarilla?
Why, yes of course, this and more! This book is for
those who want to know what “this and more”
means - exactly.
The Guide to the Camarilla is a
thorough (well, as thorough as a White Wolf book can
be) explanation of all the ins and outs of the biggest
and mightiest vampiric sect in the whole World of
Darkness. The sect is better defined than it was in
the rulebook. We read about all the Camarilla clans
and get some info on the Caitiff (the clanless) and
the unusual Lasombra anti-tribu.
I’ll do this review chapter
by chapter, so you are aware of all the books contents
and my opinions on them.
The book opens with “Roulette,
a cautionary tale,” an interesting piece of
fiction that has a counterpart on the Sabbat book.
Here, the story is viewed from the Camarilla’s
eyes. It’s all about Las Vegas by Night and
the everlasting war of Sabbat against Camarilla.
The first chapter is “The
Basics in Blood: the Sect defined,” where we
learn about the Camarilla’s history and present,
a deeper analysis on the Six Traditions, how to handle
the Masquerade, how its hierarchy works… that
sort of thing. This gives the Storyteller and the
players a basic framework and understanding on the
sect, in what I would call “Camarilla 101.”
Next come the “Thin Traceries
of Blood: The Clans.” The new Vampire player
learns what some others had known before. The Gangrel,
while called a member of the Camarilla in the main
book, are no longer part of this society. In my personal
opinion, this is a good idea, as I always believed
that this Clan had nothing in common with the Camarilla’s
ideals and they are far more like the Independent
Clans.
This chapter also gives out some
more information for each Clan. Then we hear of vampires
of other Clans and minor bloodlines within the Camarilla
and how they work and prosper within it. Useful info.
I love those Samedi. After that, there’s a presentation
of the Caitiff, Gargoyles and Lasombra anti-tribu
with two pages each, in the style the main book presents
all the major clans.
The Caitiff are, for the uninitiated,
the vampires that belong to no Clan, and are therefore
on the lowest rung of Camarilla society. The Gargoyles
(covered also in older books, especially Dark Ages
ones) are Tremere creations… very dangerous
beasties. The Lasombra anti-tribu are few and ancient,
as most of them hail from the time before the sect
schism, the time covered in Dark Ages roleplaying
game.
The following chapter is called
“From the Beginning: Character Creation.”
This one was done to have the book analogous to the
Sabbat one, but, as I found out by reading it, while
the Sabbat have a different character creation system,
the Camarilla one is exactly the same from the main
book. This chapter’s only good bits are the
new things you can use for your character, like new
Archetypes, more Secondary Abilities, new Merits and
Flaws (most are Camarilla-specific, of course).
Now comes the power-gamer’s
dream… Advanced Disciplines! Actually, the chapter
is called “Powers Beyond Understanding: Advanced
Disciplines.” You want to know what a Methuselah
with high Dominate could do to you? Do you want to
know why it’s real cool to be 4th Generation
instead of 13th? Enjoy and feel the cold crawling
your spine… Also, more and more paths for your
Tremere’s Thaumaturgy!
How did you think the Camarilla
are able withstand the Sabbat’s assaults without
the mighty Clan Tremere? There’s also the listing
for the Gargoyles’ unique Discipline, Visceratika,
and their power of Flight. Finally, the Dark Ages
(2nd Edition) rules of powers that combine Disciplines
get their revision and you can read it here. Buy your
extra cool power before we run out of them! (Note:
there are only three examples, but you can always
browse other books or invent your own). A final word
on this chapter: phew, are the ancients powerful!
Now, for the gamer more concerned
with role-playing than with using mighty powers, “The
Rhythm of Immortality: Tactics and Systems.”
Learn more about the Embrace, Childer’s presentantion,
Camarilla customs and justice, social gatherings,
war tactics, the Camarilla’s Byzantine system
of boons and favours, and a lot more. An excellent
source for Storytellers and players interested in
realistic portrayal of a Camarilla character. This
is one of my favourite chapters in this book.
The next one is more for Storytellers
than for players. “The City by Night: Building
your Setting.” This is a pool of ideas and questions
for the Storyteller who decides to create a city,
whether based on an actual city, or creating one from
scratch. A very good read for any Storyteller, including
those who don’t wish to run Vampire stories.
At the end of this chapter is a set of example templates
for Camarilla cities, around which you can create
your own characters, or just to get ideas from them.
After this, we have another Storyteller
resource: “Tales of Imagination and Mystery:
Storytelling.” One thing I love about White
Wolf is that all of its major books have Storyteller’s
sections in them, not so much about ideas but about
storytelling itself. The good thing is, all of them
have something new to offer, or they at least remind
you constantly of things you must have in mind. This
chapter also deals with the controversial crossovers
and some other useful stuff.
The final chapter: “Allies,
Enemies and Others,” covers vampire societies
such as the Anarchs, the society of Camarilla Elders
and their odd behaviours, the secretive Inconnu (will
they ever do a book on this group?) and a short word
on the vampire’s servitors, the Ghouls.
This book is a very useful one,
and, for me, it had the virtue of giving me respect
for the sect it covers. By reading the first half
of the Clan Novels, I thought of Camarilla vampires
as weaklings and losers, but, I think, if I was a
vampire, I’d choose their civilized side over
the wicked (but immensely funny, in the worst kind
of way) Sabbat. If you want to tell a story that deals
with the Camarilla extensively, this is a must-have.
It’s also very useful when telling Sabbat stories,
obviously. Listen to some Darling Violetta while you
read this, I did while writing this review.
Reviewed by Matías Timm |