Product Blurb
The Final Nights Hold a Million
Stories
From the hidden horrors of the Camarilla
to the naked fiendishness of the Sabbat, vampires
play at the eternal Jyhad. Elders, ancillae, neonates
and others prowl the night. Only one individual knows
all the secrets of the World of Darkness.
And They Must all be Told
The role of the Storyteller is daunting,
and this book is an invaluable aid for those who orchestrate
Vampire chronicles. It includes myriad information,
including enigmas best left out of players' hands,
from creating stories to creating the casts of epic
tales. The Vampire Storytellers Handbook revised edition
leaves no stone unturned-except those that hide secrets
no mortal should know.
From the White Wolf website, which
can be found at www.white-wolf.com |
Product Review
“I am the Tempter, Ruler of
hell, Bringer of evil. Beware! Watch for temptation
for it is there, takes his time but loves to dare.
All the people they are losing their minds. He don't
care, takes all kinds. Says love won't you take a
bite. God appears says ‘this ain't right.’
We are damned for what evil has done. You know now
the Tempter has won. I am the one. The almighty. I'll
give you the good things in life, take me…”
—Trouble, “The Tempter”
So you’ve read your copy of
Vampire: the Masquerade. So you think you’ve
got what it takes to be the Storyteller. So, maybe,
just maybe, you’ve picked up a copy of the Vampire:
the Masquerade Storytellers’ Companion, and
drowned in the gun tables and new abilities. You have
a few ideas about where to take the story, but you
need some stuff clarified. Why is the book so lacking
in Storyteller advice? Maybe, you thought about buying
a storyteller-only book. Well, this is definitely
the one. What every Storyteller needs is advice, stuff
to begin to work with.
Like a candle in the dark, this
book guides you, the Storyteller, to discover story
seeds and exploit different themes. It introduces
you to the mood you need to tell a grand Vampire story.
What do you need to know first? Have fun. Follow the
Golden rule. Swim in the waves of source material.
What sort of music do vampires listen to? And Elders?
What about Methuselahs? How do they dress? Is it possible
to enter Elysium in rags and leatherjackets? All of
these questions are answered in a very logical fashion,
and, no, don’t go to Elysium like a bum unless
you want the Harpies to take it out on you.
The Storytellers’ Handbook
also has a detailed FAQ (frequently asked questions)
about the vampire nature. All those little things
players always quarrel about: do vampires leave fingerprints?
Can a vampire re-grow lost limbs? Also, you learn
a little more about Clan policies and relationships.
What has happened with the Baali since the Dark Ages?
What happened to the Nagaraja and the True Brujah,
now that the Black Hand was cut off? In fact, the
book tells you what happened to all Black Hand operatives
in the aftermath of the destruction of Enoch. Some
new (old re-fitted) backgrounds and disciplines are
outlined and explained, plus some interesting info
on bloodlines and their creation. Also, there’s
a word on crossovers with other White Wolf RPGs, like
Werewolf and Mage, and an update for Kindred of the
East… Beware those Kuei-jin!
You are also taught how to create
good antagonists and non-player characters for your
Chronicle. Next comes the subject of Elders, especially
as player characters and historical settings. What
do Elders do with their time? Where do they spend
their endless nights? Do your players want to play
an Elder chronicle? You get primers for this and more.
You find advice on creating fresh stories, and answers
to some of your fears. What to do with problem players
and power-gamers, plus tips on advanced storytelling.
Why is the setting Gothic-Punk? How can you show these
gothic and punk elements to enhance the story and
excite your players with this dark and perilous environment,
full of terrors, pain, and suffering? One fun thing
about this is that it contradicts what you typically
hear about the World of Darkness setting: there’s
an article explaining what Eric Draven said so long
ago: “It can’t rain all the time.”
One thing that came as an unexpected
surprise for me, and was very interesting, were the
ideas for alternate settings for the Chronicle. Not
just your average “setting it in weird locations”
or maybe typical time periods, just like the Victorian
Age, but real alternate worlds, and the concept of
playing in ancient Enoch for example.
Did I find it useful? Very. Do I
think it’s a must-have for Storytellers? Yes,
whenever I tell a Vampire story, it always comes with
me in my backpack… as you can see by its covers,
which are starting to show the mileage. I never forget
to speak say a few words on the cover art, in this
case some Tzimisce Bishop preaching, probably from
a copy of the book of Nod or some other bethumbed
volume of black knowledge, to a very mixed band of
Sabbat vampires, war Ghouls and even what seems to
be one gargoyle! Very good picture!
Now, leave me, for I must listen
to this sermon, for the destiny of this world and
the secrets of Gehenna might lie within.
Reviewed by Matías Timm |