KMANT - Warhammer Fantasy Roleplay Rulebook

Product Name
Warhammer Fantasy Roleplay
Rulebook
Retailing at around
£19.99
Rating out of 10
9.5 / 10
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Product Blurb

Chaos Never Sleeps

The Old World. On the surface, it is a civilized and cultured place, where only the occasional conspiracy, assassination, revolution or invasion by orcs, goblins, beastmen or mutants disrupts the feudal order. Yet a shadow hangs over the world, cast by the corrupting hand of Chaos. From the Imperial court in Altdorf to the pirate-ridden coast of south Tilea, a few heroes strive to hold back the forces of howling Chaos, while its hidden servants scheme from within to bring the world to its knees before the Dark Gods.

The Original Dark Fantasy Roleplaying Game

Warhammer fantasy Roleplay lets you explore the grim Warhammer world. Players take on the role of adventurers, seeking their fortunes and battling the minions of Chaos throughout the Old World. They will encounter fascinating and dangerous people, mysterious events, sinister plots and terrifying monsters, and will need courage, spirit and sharp wits as well as keen blades to survive and succeed.

Warhammer Fantasy Roleplay contains:

Players' and Gamemaster's Chapters - complete rules and information for players in the Old World.

Over 100 Character Careers - from Assassin to Wizard, fully define each career so that no two heroes are alike!

Over 130 Character Skills - from Acrobatics to Wrestling, giving enormous scope in the creation of characters.

Combat System - fast moving easy to play yet highly detailed.

Seven Types of Magic - with over 150 spells.

A Guide to the Old World - extensive descriptions for new players and gamemasters.

The Oldenhaller Contract - a complete introductory adventure.

- From theWarhammer Fantasy Roleplay Rulebook -

Warhammer Fantasy Roleplay Rulebook Review - By Jon Simpson

As you and your friends leave the warmth of The Sneaky Pig tavern you feel the familiar hollow emptiness in the pit of your stomach that you always get on jobs like this. You count the coins in your pocket in an attempt to reassure yourself that what you’re about to do is worth it. The merchant the coins had belonged to a few hours earlier had looked sick with worry as he'd handed over the first half of your payment.

“Please, Please, get my wife and son back. I’ve never even heard of the amulet they’re asking for, please, you’re my last hope”

His words still sat uneasily on your mind, who would have kidnapped such a poor merchants family? And what was this ‘amulet’ they were willing to trade for human life? Why was there a nagging feeling at the back of your mind telling you the merchant knew damn well what ‘amulet’ it was they wanted?

This will be dangerous; you can feel in it your bones. Oh well, you’ve risked your life for a few gold coins before, and as you strap on your battered armour you realise how important these particular gold coins are. Let’s face it you’ve got nothing better to do…

This monster of a book contains all the information you’ll need to get playing. It is stylishly put together and has been well laid-out with loads of great artwork throughout the book. Games Workshop evilly took this game off the shelves for a while, luckily the wonderful people at Hogshead Publishing recognised the crime that had been committed and put it back into circulation. Which is great, because I think this the finest Roleplaying Game of all time.

***Note 2003 - Since this article has been written Hogshead have changed hands and the Warhammer Fantasy Roleplay Game has gone back to Games Workshop. What they do with it now is anyones guess but I'll keep you posted.***

***Note 2005 - Games Workshop's RPG branch Black Industries have teamed up with Green Ronin and will be re-launching Warhammer Fantasy Roleplay sometime this year. Things are looking good and the proposed release schedule has plenty of new and exciting stuff on it. Check it out at www.blackindustries.com***

The first reason for my love of this game lies in the amazing setting. I have frequently found in the past that games can give you a world which seems brilliant, but as you start to read more about it you find bit’s you don’t like and even some bit’s that put you off all together. The Warhammer setting on the other hand still continues to amaze me.

For those of you have never played Warhammer before and who know nothing about the setting… prepare for a crash course. The setting is one of full on fantasy. It is set in the Old World, a place of bustling human cities where daily life is occasionally upset by murders, conspiracies and skirmishes with orcs, goblins, mutants and beastmen. There is an even darker underbelly to it all though. Evil cultists are up to something, the dark gods are rumbling and corruption in the towns and cities runs deep.

The forces of good aren’t sleeping though, hero’s form various races throughout the Old World are helping to fight the forces of Chaos. Humans, Dwarfs, Elves and Halflings are united against evil and are ready to hunt down its minions wherever they are found. You play characters that have somehow become involved in this struggle. They could find themselves investigating sadistic cults in a city or leading a wagon train through a dangerous mountain pass. Whatever happens they’ll soon get roped into the bigger picture, and this is where the fun really starts.

The Warhammer setting that is used in the RPG is not quite the same as the one fresh-faced young wargamers of today will know. It’s a darker version of the Old World, where Chaos is more about cultists and demons than invading armies and where Skaven are more of a problem than a nation. This doesn’t mean that all your Games Workshop knowledge is useless though. The simple fact that you know there is no such thing as an Elf Troll Slayer or that the aforementioned Skaven aren’t just large stupid rat’s that like green rock will give you a head start.

This is another one of the reasons I like this game so much. Games Workshop is a very large and successful company and it has a large fan base (count me in). Think of it, you’re talking to a Warhammer wargamer about your Vampire game from last night, all they hear is lots of stuff about clans and a list of confusing words. On the other hand what if you had been playing Warhammer Fantasy Roleplay, they would hear names they recognise, places they’ve fought battles over and races they may have armies for. This can be enough to make them utter the words we all like to hear our non-gaming friends say,

“Next time your playing tell me and I’ll come along”

Back to the book. It has been broken up into 8 sections that take you through the various aspects of the game. First off we have the players section, which details character creation. This includes your race, skills, character classes and equipment among other things.

The Character creation is done with dice and needs a certain amount of GM rule bending to make sure a disastrous dice roll doesn’t wreck a character. This is the only area of the game I would change. I feel that points systems are a much better way of putting a character you would like to play together. I find that letting dice randomly decide what your good at can sometimes leave you with a character you don’t want to play. The game redeems it’s self on the Character careers though. I love the way that this game treats the job you have taken and let’s it decide what you’ll get better at and what you can lead onto. This helps to keep things realistic and stops carpenters from just wondering off into the realms of horse archery.

The second section is dedicated to the GM. It has information on how the system works and gives you general information on the running the game. This is also the section where they hide all the best jobs, the Advanced Character Classes. These are more specialist professions that the players can work towards throughout the game and include things like Paladins, Witch Hunters and Assassins.

The third section is about combat and I won’t go into any depth, suffice to say; the system keeps it simple and damage is serious enough to make you think twice about charging in, but not lethal enough to hinder all the would-be-heroes out there. Section four is about magic and the use of it in the Old World. It’s very comprehensive and allows you to play anything from an illusionist to druid. Section 5 gives you some more background info, this time on the subject of religions and beliefs in the game. This section is particularly good as it allows your PC’s to say things like “praise be to Ulric” at specific points in the game and hence enhance your gaming (trust me).

Section six is the Bestiary and it’s jam-packed with creatures you might come across in the Old World. Each creature is given an average racial stat line, some info on what their like and a bit of background on what they do in their spare time. Section seven is a general guide to the world. It gives you a bit of history and then a description of each of the major areas. The last section is a very good starting adventure called the “Oldenhaller Contract” which helps to give first-time players a good feeling of the setting. Bolted to the end of all this are three useful appendix sections that give you some sample buildings, a collection of all the charts and tables from the book and a summary of the career paths.

All in all I feel that when you look at fantasy Roleplaying this should be the game of choice. Dungeons and Dragons is popular, Middle Earth Roleplay is complicated and Earthdawn is well thought out, but I feel that this game has something over all the rest. It could be the character creation, which makes you pick an actual job rather than a character type or maybe it’s the well thought out setting that makes the game so good.

It also has a style of play that leads you away from the monster-killing-treasure-finding games and into a dark-fantasy-grim-reality style of game. Your heroes in WFRP are almost more ‘realistic’ than they are in many other games, and you’re less likely to find yourself battling your way through a miscellaneous dungeon for no reason other than gold and experience.

Unless you already own this book you should go straight out and purchase a copy. It is, in my opinion the finest Roleplaying Game I've played to date (14.01.2001).

So get your armour on, pick up your big spiky club and let's go and put Chaos to bed.

Reviewed By Jon Simpson