Product Review
Paperback - 136 Pages
The Garou’s largest enemy is the Wyrm, a force
of reality whose original mission was to bring balance
by destroying the Wyld’s and Weaver’s
creations. In time, it has shifted from this original
purpose, towards a much darker one: the corruption
of Gaia, the Earth-Mother, and everything else that
goes with her.
The Wyrm controls many forces on
Gaia, but none as powerful and frightening as the
gargantuan mega-corporation Pentex, an octopus whose
tentacles grab everything, a truly apocalyptic nightmare.
The Garou fight the forces of Pentex on a daily basis,
sometimes winning the battles... but ultimately losing
the war. Why? Because it controls and corrupts virtually
everything that humanity holds dear. You’ve
read a bit about Pentex in the main rulebook, you
may even have read some more in the now out-of-print
books of the Wyrm, perhaps you’ve even found
some extra details inside Freak Legion: A Players’
Guide to Fomori. But, for some reason you wanted more,
as the person addicted to Magadon’s over-the-counter
drugs, or the crazed video-game fan, hell-bent on
acquiring Tellus’ latest pixel-rendered nightmare…
This book will satisfy your craving…
for now. But let’s be honest, you don’t
care where the fix is coming from, as long as you’re
getting it right?
What you will not find here:
Regrettably, this “guide to
Pentex” doesn’t boast an overall look
on the corporation, and doesn’t feature one
of its most interesting, and one of my personal favourite,
subsidiaries; O’Tolley’s.
What you will find here:
Six chapters, each one devoted to
one of Pentex’ Wyrmish subsidiaries, including
Black Dog Game Factory, White Wolf’s mock clone,
publisher of some real world role-playing books such
as Dead Magic (for Mage: the Ascension) and the aforementioned
Freak Legion. Each chapter was penned separately,
some of them by legendary former Wraith: the Oblivion
developer Richard “Dead Guy” Dansky, and
some others by game developers Justin Achilli (one
of White Wolf’s most acidic people, ruler of
White Wolf’s flagship) and Ethan Skemp (Werewolf’s
big Kahuna himself). Each chapter details a subsidiary,
its subdivisions, key personnel, hidden agendas, and
other juicy bits of premium information for the fiendish
Storyteller, who can turn it into threads to weave
nightmares.
Endron (by Richard E. Dansky)
Pentex’ first source of income
was oil, the black blood of the Earth, as Egg Shen
would call it in Big Trouble in Little China. It is
still its most important resource. Thus, Endron is
Pentex’ most powerful and proud subsidiary.
Its corrupt, incompetent, and lack of safety measures
form is laid bare, and its techniques to spread this
attitude towards the world are shown. In my eyes though,
it’s a little too cartoonish how these guys
spill tons and tons of oil just to ruin the Earth
without thinking of the lost money, especially given
the utter importance that all of Pentex’ companies
give to their profits.
Magadon (by Clayton Oliver)
Here we have a truly scary corporation.
Few things can get as far into our lives as medicine,
or vitamins and even our food. Magadon is Pentex’
hold in the medical and health realm, with tendrils
sickly venturing into other, even less savoury realms,
such as biological warfare. Magadon’s one of
the “cleaner” Pentex enterprises, because
most of its products are untainted (on the global
level), due to the inconvenience of the governments’
health controls. On a local level, that is, in controlled
environments, or inside random packages, evil lurks.
This chapter does a very good job of analysing real
world medical corruption, an exaggerating it a bit
for horror’s sake. How much is exaggeration
and how much is covert fact is anyone’s guess.
Anyway, this is one of the best chapters in the book,
and it details one of the most interesting subsidiaries.
King (by Richard E. Dansky)
Booze. How would the world be without
it? That depends on whom you ask, but the World of
Darkness would be a lot safer with King Beers off
the shelves. King Breweries and Distilleries produce
a variety of (mostly cheap and low-quality) liquors.
Again, another pretty subtle corporation. King’s
products aren’t usually Bane-ridden; they just
produce a tiny little extra of the detrimental effects
of booze. A little more violence, and a little longer
hangovers, but that’s it. Inside the corporation,
however, very dark beasts nest. I particularly liked
the Dragon Valley Wines “secret”. As with
the other Dansky chapter, I really liked the fiction
bits.
Avalon (by Deena McKinney)
When we were kids, there were few
things we loved as much as our prized toys. Pentex
has taken a step further: it produces toys that hate
us back. This chapter is one of the most satirical
ones, next to Tellus and Black Dog. Avalon’s
doll whose pants won’t fit, and who relegates
the child to second-class status is painfully remindful
of the Barbie doll, as are the Action Bill figures
of G.I. Joe and many others. Less cartoonish in its
approach of “Pentex’ world domination
scheme”, Avalon just wants to desensitise the
kids. It wants them to be accepting of that which
they are given. Pretty scary and realistic.
Tellus (by Ethan Skemp)
For all of those out there who can’t
live without their daily fix of CS, or whatever hits
the market next, this is your thing. Tellus creates
computer and console games, with ideas more extreme
than those on the real world market, like Elementary
Skool Rampage, Gang Beating, and online RPG Terminus
(which encourages civilian slaughter for XP’s
and fast in-game cash). As is obvious, Tellus wants
to encourage real-life violence (though the book does
explain that most people who love violence inside
a videogame will not necessary like, or even accept,
violence in real life.) It’s a fun chapter,
and it probably holds many satirical product names,
but I probably missed most, since I’m not very
videogame savvy.
Black Dog (by Justin Achilli)
Last but not least, one of the most
popular pen & paper RPG makers in the whole wide
World of Darkness. Black Dog is, by far, the most
satirical chapter in the book, especially because
it is written by acidic Justin Achilli, who takes
it so far as to publish a mock newsgroup flame between
his alter-ego (Jason O’Kelly) and some stereotypical
gamers (the “know-it-all” and the power
gamer). I think the most fun part is where the World
of Darkness alter-egos of various RPG gurus and game
publishers are described. Justin forgot R. Talsorian
Games, and some others, but the main publishers are
there, in black and white, but with their names a
little tweaked. As the Asian kid in Indiana Jones
and the Temple of Doom would put it, Very Funny, very
funny!
Overview & Final Words
So, all in all, this is a funny,
and at the same time very scary book. It details utterly
corrupt corporations that thrive in the World of Darkness,
but that disturbingly resemble the real world ones
(and sometimes, fall short of them, if one considers
what some real-world corporations are capable of).
So, now I will finish my Fomor character sheet. I’ll
add some cool powers trading them for some taints
I don’t even consider playing out. The Storyteller
is dumb enough not to notice. Too bad the book has
so few powers to choose among, and they are so damn
expensive. But hey, I always have min-maxing…
Anyway… tonight, we go wolf hunting!
Reviewed by Matías Timm |