| Egypt, land
of sand. Land of the eternal and cyclic Nile.
Land of civilization and misery. Land of the
time-defying pyramids and the sphinx, and
of war and bloodshed. Egypt can be both thought
of as the enigmatic country of the Pharaohs
and one of terrible social struggle, Jihad,
and terrorism. To be so blunt about a country
is not only disrespectful, but also ignorant.
Egypt is, like all countries are, a matter
of deeper studies. Yet, the unenlightened,
like me, ignore the secrets hidden below Egyptian
sands. There’s one Werewolf: the Apocalypse
sourcebook that analyses this beautiful and
mysterious land, albeit through the dark shades
of the World of Darkness. This is it.
Rage across Egypt deals with how this land
is perceived through the eyes of the Garou,
the mighty and heroic werewolves. It explains
what horrible creatures stalk the World of
Darkness version of this country, and why
the Silent Striders find it hard to return
to their ancestral homeland.
Without further
ado, here’s my word on the book:
Let’s take it into our hands. The cover
art is magnificent. It is, in my opinion,
the best cover art in any Werewolf book since
“Werewolf: the Dark Ages.” We
see the signature character Mephi “Faster-than-death”
and a friend taking it out on the despicable
Setite vampires. To follow the visual aspect,
inside the book we find a nice map of Egypt,
containing all the important data for Werewolf
fans, such as Caern locations. In general,
the drawings are mostly OK, with some really
beautiful ones among them.
Now, the important
thing: What do we learn from the book?
First and foremost, the typical “Legend
of the Garou” at the beginning, plus
some other references in the book detail the
curse on the Werewolves. What is the curse,
exactly? Why did it successfully drive the
Silent Striders out? Does it affect other
Werewolves? All of those questions find their
answers in this book. We also learn that there
are, in fact, some Garou still living on Egyptian
land, most notably the ubiquitous Bone Gnawers.
There’s also a mention on the Fera (other
shapechangers) and the Ahadi, a non-aggression
pact all of them share with the Garou on Egypt.
So, what’s
Egypt to the Werewolves?
Egypt used to be the Silent Striders’
homeland, and Garou are very proud creatures.
They want it back, and they want it now. There’s
also a lot of Wyrm influence in the country.
The ruling Followers of Set (insidious vampire
bastards, each and everyone of them) share
their corruption gladly. The Apophis Pipeline,
aptly named by Pentex personnel, threatens
to poison the land with its own oil. All kinds
of Banes infest the strange Egyptian Umbrascape.
All this evil must be stopped with fang and
claw. By Striders or anyone else willing to
help..
So, why is
it that the local Garou don’t fix the
damn problem?
Not only is this a matter of the Curse lain
by the Setite vampires, but one of internal
struggle and bizarre disease. Something has
risen from below the streets of Cairo and
has infested the hearts and minds of some
of the local Werewolves. Not only must they
deal with the all-encompassing corruption
without, but they must fight the corruption
within. The vampires, Banes, Pentex employees
and fomori could suffice to bring the Garou
a task too great to fulfil, but there’s
an extra Rage within the hearts of the local
Ratkin population, not to say the aforementioned
Garou. Their loose alliance with the Bastet
and Mokolé can never be as strong as
the far too powerful enemy. But that’s
how the life of the Werewolf has always been.
That’s what’s so interesting about
these doomed heroes: they fight a losing war
with courage, no matter the odds. And yet,
they might win. Any newcomer Garou will add
to their side of the equation.
Do I get to
kill Setites?
Yes, Irishman, you get to kill Setites. There’s
a lot of room for adventure and discovery,
plus massive Blood-spilling on these hot lands.
There’s also place for your Shadow Lord’s
politicking, of course. Powerful Caerns are
yet to be discovered… or founded? Ancient
secrets, which have been hidden for 20 centuries
look back at your character. In short…
there’s a lot to do in this fascinating
realm. I read somewhere that even the exploration
of Egypt’s bizarre Umbra can lead to
lengthy but exciting chronicles. There’s
also the chance of introducing those nice
mummies and other “Year of the Scarab”
critters. All in all there is more than enough
new things to amaze players and storytellers
alike.
If you like Egypt and/or the Striders (I’m
a huge fan), this is the book for you. If
not, this might be a great way to liven up
your typical Werewolf gaming group, taking
the players into a new (ancient?) territory.
This is my time to depart. This ancient tale
of sorrow must be told elsewhere. You have
been a kind audience, but I need to run quietly
and reveal this secrets to the next Caern.
Remember the story, it will change your heart.
Farewell, my fellow Garou.
—Akhen Sits-to-tell, Homid Silent Strider
Galliard Fostern
Reviewed by Matías Timm
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