Product Blurb
Abominations lurk in the dark corners
of the world.
Shape-shifters haunt back roads
and lonely highways. Immortal beings walk the streets
unnoticed and pursue centuries-old agendas. Secret
societies manipulate world events and decide the fate
of millions. Ancient African cults call on gods and
spirits to do their bidding. And those marked with
the Taint of the Mad Gods must make a choice -- serve
entities from beyond reality or fight to preserve
the world and their very sanity.
The approaching Reckoning will spare
no one, human or monster, mortal or undying. Hidden
Covenants are forced to set aside ancient feuds or
long-held vows of secrecy, and step forward to face
terrible new foes. Their choices may help save humankind,
or doom it completely.
Fear not the monsters, but the beings
the monsters fear.
Abomination Codex is a supplement
for the WitchCraft roleplaying game. In it, you will
find:
A new Character Type, rules for
Ferals, bestial shape-changers, and True Immortals,
reincarnated undying children of a lost civilization.
New Associations: the near-invisible
Knights Templar, the voodoo-wielding Covenant of Legba,
the shape-shifting Nomads, the immortal Lodge of the
Undying, and the desperate Tainted Mockers.
New Metaphysics: The Keys of Solomon,
Spirit Patrons, Familiars and Taint Powers, as well
as information on Voodoo Magic and Atlantean Arcana.
Background on Elementals, Nature
Spirits, Zombies, Fiends, Ethereals and Creatures
of Taint.
Compatible with All Flesh Must Be
Eaten, Armageddon, and other Unisystem games.
- From the Abomination Codex
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