Hank Megatron is a veteran Templar
in a friend’s Deadlands: The Wasted West game.
He's probably the longest running character I’ve
ever had and I must confess I've grown quite attached
to him. The last few adventures he's been on have
seen several of his long time companions ‘buy
the farm’ and he's had a few very near misses
himself too. I appreciate that the main career progression
for a lot of heroic types is often death, but what
if that’s not exactly what you had in mind for
your favourite do-gooder?
All this made me think about the
various ways you could retire a character that you
don’t really want to use any more. It’s
not that I don’t like playing some of my old
RPG characters anymore it’s just that sometimes
you fancy a change. I know you could simply put the
character sheet in a draw and forget about it, but
that seems a shame. After all these are identities
that we have played through a host of heroic storylines
and I think they deserve more.
There are several options I have
managed to come up with and they will all need some
heavy GM involvement in order for you to pull them
off.
My favourite would be the straight
out retirement as some kind of minor celebrity.
For this to work you need to have
amassed some kind of material wealth. You need a place
to live out the rest of your days and a potential
income.
This is could be a shop - perhaps
selling the kind of stuff that the younger adventuring
upstarts may need and of course every item will come
with a lengthy dose of ‘when I was in trekking
through the Mines of Moria this came in particularly
useful’. With your brand name behind it how
can it fail?
Or maybe your character is the kind
of celebrity who writes a novel…
Dragon Slaying: I Did It My Way
– Claude Cleft-Eye the famous Dragon Slayer
of Hell Back Ridge tells you the truth about what
happened on the most exciting trip of what was nearly
the end of his life. Includes full colour map pull
out so you to can follow the whole journey!
Paladin: The Man Behind The Full
Plate – We all know him. We all love him. It’s
the tower of power. The king of swing. It’s
Mr Tyria Himself… Randall Og! That’s right
for the first time the man of God let’s you
in on what really drives him to do the Lords work.
Available from all good churches.
Or maybe you were so good at what
you did some kind of guide books could be in order…
Lonely Planet: Bretonnia –
Thinking of holidaying in the enchanting land of fair
damsels and heroic knights? This is the book for you.
Includes an indispensable guide of what not to eat
while your there.
Rough Guide to Witches – If
you like your stake burnt with a side order of crispy
witch this ‘how to’ is right up your righteous
alley.
Another option more serious option
is perhaps the heroic ending.
The GM will need to put a story
together that lets you make your heroic exit. Work
with them. Decide if you want to end up with the girl
(or boy) of your characters dreams, perhaps you want
to get fatally wounded and ride off into the sunset
- living on only in the memories of those you saved.
Maybe you just want out of the life you’re in
and will need to fake your own death and start a new
life somewhere else.
The final idea I came up with is
more dependant on the storyline of the game you’re
playing. Is there any way your character could elevate
themselves to NPC status? In Conspiracy X you could
be promoted within Aegis to a higher rank? Maybe you
could take on a more powerful behind the scenes role,
you could still interact with the group but the GM
would now control you. Maybe you could make it onto
the Jedi Council in Star Wars, allowing the rest of
your gaming group to add a powerful contact to their
list of advantages. This is quite good as it allows
your GM to use someone your party can trust in games
and you still get to see them from time to time, maybe
they could mentor your new character.
However you decide to let your character
bow out - make it good. It’s much better for
the overall game if characters don’t just fade
to black. Don’t just shut the character sheet
in a book and forget about it, run that one last game
and tie up loose ends.
So whether you go out in a blaze
of glory or set yourself up with a new life in the
sun make it memorable and give your next character
something to aspire to.
Happy Gaming Amigos,
Jon Simpson |